SCHOOL Games - Rules and Regulations
On this page, you can find the London Youth Games Rules and Regulations. Select a sport from the list on the left to view the rules and regulations specific to that sport.
Last updated: October 18, 2024
Download PDF version of Guidance here:
LYG25_Racket Pack Badminton_Info_Guidance
RAC 1 The London Youth Games School Games Badminton Festival will be run in accordance with the Badminton England Racket Pack Festival Guide.
RAC 1.1 Should any guidance listed below contradict those outlined by Badminton England, these will supersede those.
RAC 1.2 It will be at the discretion of the event referee and LYG personnel in conversation with the competition director as to the application of this guidance, and any subsequent decision made by LYG personnel and event referee as a result will be final.
RAC 2 Age Category
RAC 2.1 The following age groups and respective minimum/maximum date of births will apply to the London Youth Games School Games Badminton Racket Pack:
Age Category | Oldest DOB | Youngest DOB | Likely School Year |
7 – 9-year-olds | 01/09/2015 | 31/08/2017 | Year 3/4 |
RAC 2.1. Participants should not enter this festival if they are ineligible.
RAC 2.1.1 Should a school wish to bring a participant who falls beyond this age range, approval should be sought from LYG by emailing lucy.girling@londonyouthgames.org.
RAC 2.2 It is the responsibility of teachers & SGOs to ensure all participants details are entered correctly at the time of submission, and that they are eligible to take part.
RAC 3 Eligibility Criteria
RAC 3.1 Competition Tier: Develop
RAC 3.1.1 Competition Intent: Developmental event which will focus on extending children and young people’s knowledge & understanding of a particular sport using station based or non-scoring games formats. The measure of success is determined by demonstrating sporting values or through the accrual of team best scores. Local qualifying festivals may be used as a selection process to these events but is not mandatory.
RAC 3.1.2 Player Eligibility: Aimed at children and young people who are new to the sport and are not currently receiving regular coaching outside of school but may be more likely to take that step as a result of attending the event. Ideal for pupils who may be active and have basic competence but are not representing school teams.
RAC 4 Squad Size Schools are permitted to bring a minimum of 6 and a maximum of 10 participants.
RAC 4.1 Teams should be made up of 50/50 split between boys and girls.
RAC 5 Kit & Equipment All equipment is provided by the festival providers.
RCT 6 Format The festival will run across 8 badminton courts and consist of station-based activities and friendly match-play.
RAC 6.1 Station Based Activities Each team rotates to take part in each activity across a 5-7 minute play time. The 9 stations that will be played are likely to be:
- Egg Baskets
- Switch
- Catch the Bird
- Ladders
- Caterpillars
- Backhand Tap-ups
- Crazy Golf
- Ready Steady Throw
- Shooting Stars
RAC 6.1.1 Timings of play time per station will be subject to entry numbers.
RAC 6.2 Match Play Teams will get the opportunity to participate in some friendly badminton match-play. This will include fun match-related badminton activity to ensure participants get the opportunity to experience playing badminton.
RAC 7 Scoring The festival is non-scoring. Schools are encouraged to record individual participants scores in order to highlight their improvement throughout the day and keep track of their progress.
Last updated: December 19, 2024
Download PDF here: LYG25_Basketball_3v3_Info_Rules v1
Event Overview
Date: Thursday 5th June 2025
Venue: SCORE Centre, 100 Oliver Road, London, E10 5JY.
Contact: Sharon Eyers – sharon@londonyouthgames.org
Entry Information
Squad Entry Deadline: Wednesday 14th May 2025
Squad Size: Minimum – 3 & Maximum – 6.
Competitions: Mixed Competition.
Eligibility Criteria: Teams must have a minimum of 1 boy and 1 girl.
Competition Tier: Compete
Competition Intent: Highly competitive environment where winning is the measure of success and level of challenge is high, in order to further the development of young athletes. Local qualifying events are encouraged, with the winning school progressing to the county final.
Player Eligibility: Aimed at children and young people who enjoy competition and may regularly access training and coaching outside of the school environment. Participants are used to competing in sport inside and outside of school, have a higher skill ability and understand tactics and strategies in competitive game play situations.
Age Categories
Age Category | Oldest DOB | Youngest DO | Likely School Year |
9 – 11-year-olds | 01/09/2013 | 31/08/2015 | Year 5-6 |
Full Rules & Regulations
SBB 1 The School Games Basketball 3v3 competition will run in accordance with FIBA Official Basketball regulations.
SBB 1.1 Should any rules listed below contradict those outlined by FIBA Official Basketball, these rules will supersede those.
SBB 1.2 It will be at the sole discretion of the Competition Director and LYG Personnel as to the application of these rules, and any subsequent decision made as a result will be final.
SBB 1.3 The Tournament Organisers reserve the rights to alter or amend the playing schedule if necessary and make decisions on any matters arising during the tournament, including any matters not covered by the tournament regulations.
SBB 2 Age Category
SBB 2.1 The following age groups and respective minimum and maximum date of births will apply to the School Games Basketball 3v3 Competition:
Age Category | Oldest DOB | Youngest DOB | Likely School Year |
9 – 11-year-olds | 01/09/2013 | 31/08/2015 | Year 5 – 6 |
SBB 2.2 Competitors are not permitted to enter this competition if they are ineligible. No exceptions will be made.
SBB 2.3 It is the responsibility of schools/teachers/School Games Organisers to ensure the participants attending meet the eligibility criteria as outlined.
SBB 2.3.1 In the instance a competitor is found to be ineligible, they will be disqualified from the competition entirely.
SBB 3 Eligibility Criteria
Competition Tier: Compete
Competition Intent: Highly competitive environment where winning is the measure of success and level of challenge is high, in order to further the development of young athletes. Local qualifying events are encouraged, with the winning school progressing to the county final.
Player Eligibility: Aimed at children and young people who enjoy competition and may regularly access training and coaching outside of the school environment. Participants are used to competing in sport inside and outside of school, have a higher skill ability and understand tactics and strategies in competitive game play situations.
SBB 4 Squad Size Schools are permitted to enter a minimum of 3 competitors and a maximum of 6 competitors.
SBB 5 Kit & Equipment
SBB 5.1 Each team must arrive to the competition with two sets of contrasting numbered bibs/shirts.
SBB 5.2 Each team must bring their own ball for warm up.
SBB 5.3 Match ball is size 5.
SBB 5.4 Height of the basket will be approximately 8’0”.
SBB 6 Competition Format Dependant on entry numbers – the format will start as round robin groups drawn randomly (no seeding). If team numbers allow, this will then progress into a knockout for places. Format to be confirmed before the day of the competition.
SBB 7 Competition Rules
SBB 7.1 The games will be played on a 3×3 playing court (half court) with 1 basket. The court shall have a regular basketball playing court sized zone.
SBB 7.2 A coin toss will determine which team gets first possession.
SBB 7.3 Scoring and Game Time
SBB 7.3.1 Every shot from inside the arc shall be awarded 1 point.
SBB 7.3.2 Every shot from behind the arc shall be awarded 2 points.
SBB 7.3.3 Every successful free throw shall be awarded 1 point.
SBB 7.3.4 Regular playing time will be 1 period of 10 minutes running clock. The game clock shall be stopped during dead ball situations and free throws. The game clock shall be restarted when:
SBB 7.3.4.1 Where the check-ball has been completed, and the ball is at the disposal of the offensive player.
SBB 7.3.4.2 After a successful free throw, and the next offensive team is in possession of the ball.
SBB 7.3.4.3 After an unsuccessful free throw and the ball continues to be live, the ball touches or is touched by any other player on the playing court.
SBB 7.3.5 The first team to reach 15 points with at least a two-point margin (e.g. 15-13 or 19-17) wins the game. However, the maximum time for any game shall be 10 minutes running clock and the leading team at the time will be the winner.
SBB 7.3.6 A team shall lose the game by forfeit if at the scheduled starting time of the game the team is not present on the playing court with 3 players. In the case of a forfeit, the game score is marked with w-0 or 0-w (‘w’ = win).
SBB 7.3.7 A team shall lose the game by default if it leaves the court before the end of the game or all players of the team are injured and/or disqualified. In the case of a default situation, the winning team may choose to keep its score as it stands or to have the game forfeited.
SBB 7.4 Fouls and Free Throws
SBB 7.4.1 A team is in a penalty situation after it has committed 6 fouls. Players are not excluded based on the number of personal fouls.
SBB 7.4.1.1 1 free throw will be awarded on committal of the 6th foul, regardless of if the offensive player was in the act of shooting.
SBB 7.4.2 If the foul is committed in the act of shooting, that player will be awarded free throws as follows:
SBB 7.4.2.1 If the shot released from the field goal area is successful, the goal shall count and, in addition, 1 free throw awarded.
SBB 7.4.2.2 If the shot released is from inside the arc and is unsuccessful, 1 free throw will be awarded.
SBB 7.4.2.3 If the shot released from behind the arc is unsuccessful, 2 free throws will be awarded.
SBB 7.4.3 Unsportsmanlike and disqualifying fouls are counted as 2 fouls for team fouls purposes. The first unsportsmanlike foul of a player shall be penalised with 2 free throws, but no ball possession. All disqualifying fouls (including the second unsportsmanlike of a player) shall be penalised with 2 free throws and ball possession.
SBB 7.4.3.1 Unsportsmanlike fouls will be determined at the discretion of the officials.
SBB 7.4.4 Team fouls 7, 8 & 9 shall always be penalised with 2 free throws. Team foul 10 and any subsequent team fouls shall be penalised with 2 free throws and ball possession.
SBB 7.4.6 All technical fouls shall always be penalised with 1 free throw. After the free throw, the check-ball shall be administered by the team which had control of the ball or was entitled to the ball when the technical foul was called.
SBB 7.4.7 A player shall be disqualified for the remainder of the game when they are charged with 2 unsportsmanlike fouls. A player disqualified from the game may be further disqualified from the event by the Competition Director.
SBB 7.4.8 There is no line up for any free throws.
SBB 7.5 Substitutions and Time Outs
SBB 7.5.1 Both teams are entitled to request a substitution when the ball becomes dead prior to a check-ball or free throw. The substitute can enter the game without any prior notice to the officials or table officials while the ball is dead, and the game clock is stopped. The substitutions can only take place behind the end line and require no action from the officials or table officials.
SBB 7.5.1 Teams are entitled to make an unlimited number of substitutions and utilise all six competitors in any one match.
SBB 7.5.2 Each team shall be granted 1 time-out per match. Any player or substitute can request a time-out when the ball becomes dead prior to a check-ball or free throw.
SBB 7.5.3 All time-outs shall last 30 seconds.
SBB 8 Overall Scoring Points will be awarded for each game to give a school’s round robin standing.
SBB 8.1 The following points will be awarded:
- 3 points for a win
- 1 point for a loss
- 0 points for the team which forfeits
SBB 9 Medals & Trophies Medals and salver will be awarded as follows:
SBB 9.1 Medals awarded to 1st, 2nd and 3rd places teams with salver presented to the winner of the competition.
Last updated: October 21, 2024
Download the below PDF version:
LYG25 School Games Boccia Rules
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Full Rules & Regulations
MBOC 1 The London Youth Games Mini Boccia Competition will be run in accordance with Boccia England rules.
MBOC 1.1 Should any rules listed below contradict those outlined by Boccia England, the LYG rules below will overrule these.
MBOC 1.2 It will be at the discretion of the Competition Director and London Youth Games, as to the application of these rules, and any subsequent decision made as a result will be final.
MBOC 2 Age Category
MBOC 2.1 The following age groups and respective date of births will apply to the London Youth Games Mini Boccia Competition;
Age Category | Oldest DOB | Youngest DOB | Likely School Year |
U11 | 01/09/2013 | N/A | Year 6 & below |
MBOC 2.2 It is the responsibility of competitors/parents/team managers/local authority staff to ensure all competitors details are entered correctly at the time of submission, and that they are eligible to compete.
MBOC 2.2.1 In the instance a competitor is found to be ineligible, the team will be disqualified from the competition.
MBOC 3 Disability Criteria
MBOC 3.1 Young people that fall into any of the Boccia England Classifications (BC 1-8) and LYG Impairment Criteria G1-4, should be targeted to participate in this competition.
Group | Impairment | Descriptor |
G1. | Wheelchair User | Power chair or manual wheelchair user |
G2. | Ambulant | -Standing with 4 limbs affected
-Standing with 1 or 2 lower limbs affected -Standing with 1 or 2 upper limbs affected. |
G3B. | Sensory-Visual Impairment | Anyone with a visual impairment which impacts their daily lives.
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G4. | Severe Learning Disability | Anyone who has severe difficulties with pattern recognition, sequencing and memory, as well as having slower reaction time. They are likely to need support in communicating their needs and understanding abstract or complex ideas. This category includes, Level 3 autism. |
MBOC 4 Squad Size Schools are permitted to enter a minimum of 3 competitors and a maximum of 9 competitors.
MBOC 4.1 Schools are permitted to bring all 9 competitors entered to the event on the day however only 3 will be able to play per end. Teams may rotate players between ends.
MBOC 5 Kit & Equipment
MBOC 5.1 Leather Handi Life Boccia balls (standard or superior) will be provided by London Youth Games. All competitors must use LYG provided balls.
MBOC 5.2 Assistive Devices are permitted under the following rules;
MBOC 5.2.1 The assistant holding the device must face towards the player, and away from the field of play.
MBOC 5.2.2 The assistant may not communicate with their player or any other team member and must always remain inside the marked ‘player’s box’, otherwise a foul is committed.
MBOC 5.2.2.1 One warning per team will be given to an assistant that is felt to be directing play or placing the device themselves rather than following instructions from the player. After this, any further occurrences will result in these players shots not being counted in the end.
MBOC 5.2.3 There must be one enabler assigned for each player needing an assistant.
The player must direct the assistant where to place the device and the player must release the ball themselves.
MBOC 5.2.3 A player’s device must be seen to make a clear swing both ways before throwing any ball
MBOC 5.2.4 Visually Impaired players, about to play the ball will be allowed to have the referee tap the paddle to indicate where the jack ball is. No mechanical aids i.e. bells / hooters will be allowed. It is the captain’s duty to give feedback when asked for by the player.
MBOC 5.2.5 VI players are also eligible to play with an assistant and a VI grid, please see Visually Impaired Boccia | Boccia England Limited
MBOC 6 Competition Format
MBOC 6.1 Round robin format into knockouts/play off for final positions.
MBOC 6.1.1 No seeding. Groups will be allocated at random.
MBOC 6.1.2 Number of groups and group sizes will be subject to entry numbers.
MBOC 7 Sport Rules The objective of Boccia is to try and position your team’s balls as close to the target ball (jack) as possible. A game consists of two sides, the red side and the blue side.
MBOC 7.1 Each team is made of 3 players with 2 balls each.
MBOC 7.1.1 Team colours are decided using a coin toss; the winning captain chooses to be red or blue.
MBOC 7.1.2 All competitors must be seated and remain seated for the entirety of an end.
MBOC 7.2 Teams will play 6 balls per side. The London Youth Games competition will consist of teams to compete over three ends per match.
MBOC 7.2.1 An ‘end’ is when all 13 balls (1 white Jack, 6 blue, 6 red) balls have been played.
MBOC 7.2.2 The end is scored by awarding one point for every ball of the same colour closer to the jack than the nearest opposing coloured ball.
MBOC 7.2.3 After all ends have been completed the winning side is the team with the higher accumulative score from both ends.
MBOC 7.2.4 LYG and the Competition Director reserve the right to adapt the number of ends per match dependent on entries. Any change to BOC 6.2 will be communicated pre-event via email, or at the Team Manager briefing before competition commences.
MBOC 7.3 Tie Break No draws are permitted. In the instance that there is a draw at the end of a match then a tie break end will be played.
MBOC 7.3.1 Each team has a maximum of 3 balls (1 per person max) playoff with the jack being placed on the ‘replaced jack cross’ in the middle of the court. Played out as normal game. A coin toss again decides who plays the first coloured ball. This is repeated until a clear winner is identified.
MBOC 8 Scoring Points will be awarded for each match to give a borough’s overall placing in the round robin stage of the competition.
MBOC 8.1 The following points will be awarded at the round robin stage:
- 3 points for a win
- 0 points for a loss
MBOC 8.1.1 Group positions are ranked on:
- Competition points
- Highest end points (teams balls for)
- Points difference (teams balls for minus other teams balls against).
MBOC 8.1.2 In the instance a tie break is required for the competition to progress after MBOC 8.1.1 has been applied, a tie break as per BOC 6.3 shall take place between the respective teams.
MBOC 8.2 Final Positions A schools overall ranking will be determined by their round robin finishing rank, or stage of the knockout at which the borough was knocked out.
MBOC 9 Medals & Trophies Medals and trophies will be awarded as follows;
MBOC 9.1 Overall Borough Teams who receive the top final respective positions will be awarded medals.
Last updated: November 1, 2024
Download PDF here: LYG25 Inclusive Dynamos Rules v1
Event Overview
Date: Tuesday 18th March 2025
Venue: Redbridge Sports Centre Forest Road Ilford IG6 3HD
Approx. Timings: Registration 10.00am, Competition 10.45am – 2.30pm
Contact: Sharon Eyres – sharon@londonyouthgames.org
Entry Information
Entry Deadline: Wednesday 5th March 2025
Squad Size: Minimum – 8 Maximum – 10
Competitions: Station based skills delivered in the morning with non-scoring games after lunch.
Eligibility Criteria
Competition Tier: Develop
Competition Intent: Developmental event which will focus on extending children and young people’s knowledge & understanding of a particular sport using station based or non-scoring games formats. The measure of success is determined by demonstrating sporting values or through the accrual of team best scores. Local qualifying festivals may be used as a selection process to these events but is not mandatory.
Player Eligibility: Each team to have a minimum of 75% SEND students with the balance made up by students who do not typically engage in sport.
G1. | Wheelchair User |
G2. | Ambulant |
G3A. | Sensory-Hearing Impairment |
G3B. | Sensory-Visual Impairment |
G4. | Severe Learning Disability |
G5. | Mild Learning Disability |
Age Categories
Age Category | Oldest DOB | Youngest DOB | Likely School Year |
9 – 11-year-olds | 01/09/2013 | 31/08/2015 | Year 5 – 6 |
Full Rules & Regulations
SCKT 1 The London Youth Games Dynamos Cricket competition will run in line with the ECB Dynamos Schools rules.
SCKT 1.1 Should any rules listed below contradicted those outlined by ECB Dynamos Schools, these rules will supersede those.
SCKT 1.1.1 The London Youth Games Dynamos Cricket competition will follow the Transgender guidance outlined by England and Wales Cricket Board.
SCKT 1.2 It will be at the discretion of the event referee and LYG personnel as to the application of these rules, and any subsequent decision made as a result will be final.
SCKT 1.3 The Tournament Organisers reserve the rights to alter or amend the playing schedule if necessary and make decisions on any matters arising during the tournament, including any matters not covered by the tournament regulations.
SCKT 2 Age Category
SCKT 2.1 The following age groups and respective maximum date of births will apply to the London Youth Games Dynamos Cricket Competition:
Age Category | Oldest DOB | Youngest DOB | Likely School Year |
9 – 11 years | 01/09/2013 | 31/08/2015 | Year 5 – 6 |
SCKT 2.2 Competitors are not permitted to enter this competition if they are ineligible. No exceptions will be made.
SCKT 2.3 It is the responsibility of competitors/teachers/School Games Organisers to ensure all competitors details are entered correctly at the time of submission.
SCKT 2.3.1 In the instance a competitor is found to be ineligible, they will be disqualified from the competition entirely.
SCKT 3 Eligibility Criteria
Competition Tier: Develop
Competition Intent: Developmental event which will focus on extending children and young people’s knowledge & understanding of a particular sport using station based or non-scoring games formats. The measure of success is determined by demonstrating sporting values or through the accrual of team best scores. Local qualifying festivals may be used as a selection process to these events but is not mandatory.
Player Eligibility: Each team to have a minimum of 75% SEND students with the balance made up by students who do not typically engage in sport.
SCKT 4 Squad Size Schools are permitted to enter a minimum of 8 competitors and a maximum of 10 competitors
SCKT 4.1 Boroughs are permitted to bring all 10 competitors entered to the event on the day however only 8 will be able to play per match.
SCKT 5 Kit & Equipment
SCKT 5.1 Bats will be provided.
SCKT 5.1.1 Participants can bring their own bats should they wish to.
SCKT 5.2 Balls will be provided.
SCKT 5.3 Wicket keeping gloves are optional.
SCKT 5.4 Pads are not permitted.
SCKT 6 Competition Format Dependant on entry numbers – the format will be friendly games against other teams. Format to be confirmed before the day of the competition.
SCKT 6.1 The competition is 8-a-side teams with 40 balls per innings.
SCKT 6.2 Each player will bowl a set of 5 balls.
SCKT 6.3 All bowling is from one end – at the end of each over batter’s switch ends.
SCKT 6.4 The pitch length is 17 yards.
SCKT 7 Batting and Scoring Runs
SCKT 7.1 The batting side will be divided into pairs, each pair batting for 10 balls.
SCKT 7.2 Teams may start with a minimum of 5 players.
SCKT 7.3 A batter can be bowled out, caught, run out, stumped, or hit wicket.
SCKT 7.4 Each time a batter is out, the pair swap ends and 5 runs deducted from the batting total.
SCKT 7.5 Runs are scored by hitting past (4 runs) or over (6 runs) the boundary or completing runs between the wickets.
SCKT 8 Wides and No Balls
SCKT 8.1. Following a no ball, the batter will receive a free hit off the next delivery. The free hit will be taken from a tee placed in front of the stumps.
SCKT 8.2 2 runs will be added to the batting total for every wide or no ball bowled.
SCKT 8.3 Batters can be run out whilst trying to complete a run during a free hit. Once the free hit ball has been returned to the wicketkeeper the ball is considered ‘dead’ and the batters should no longer run.
SCKT 9 Bowling and Fielding
SCKT 9.1 Each player on the fielding side must bowl a set of 5 balls. If teams only have 5,6 or 7 players then the coach and/or umpire will select 3 (if 5), 2 (if 6) or 1 (if 7) to bowl a second set.
SCKT 9.2 Bowling will take place from one end only and should be overarm, but underarm will be allowed if the student is struggling.
SCKT 9.3 Fielders to rotate after each over. Except for the wicketkeeper no fielder may field within 10 yards of the bat.
SCKT 9.4 Byes are given if the batters miss the ball, or the ball hits part of the body and the batters run.
SCKT 9.5 No balls and wides are given if the ball is deemed un-hittable e.g., rolling, too high or too far to be hit fairly.
SCKT 10 Match Tiebreaker If a match is a tie based on runs, the team taking the most wickets will be the winner.
SCKT 10.1 If the scores remain level then each member of both teams shall bowl one ball (overarm), the team hitting the stumps the greater number of times shall be the winner. Teams will continue through all players on the team, after which sudden death rules will apply.
SCKT 12 Certificates
SCKT 12.1 Certificates will be given to all students taking part across the event.
Last updated: November 27, 2024
Downable PDF below:
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Full Rules & Regulations
NAK 1 The School Games New Age Kurling competition will follow the rules stated below.
NAK 1.1 It will be at the sole discretion of the Competition Director and London Youth Games as to the application of these rules, and any subsequent decision made as a result will be final.
NAK 1.2 The Tournament Organisers reserve the rights to alter or amend the playing schedule if necessary and make decisions on any matters arising during the tournament, including any matters not covered by the tournament regulations.
NAK 2 Age Category
NAK 2.1 The following age groups and respective maximum and minimum date of births will apply to the London Youth Games New Age Kurling Competition:
Age Category | Oldest DOB | Youngest DOB | Likely School Year |
7 – 9 years old | 01/09/2015 | 31/08/2017 | Year 3 – 4 |
NAK 2.2 50% of your competitors should have an identified additional need or disability. Please refer to the London Youth Games impairment grid for guidance, as below:
Group | Impairment | Descriptor |
G1. | Wheelchair User | Power chair or manual wheelchair user |
G2. | Ambulant | -Standing with 4 limbs affected
-Standing with 1 or 2 lower limbs affected -Standing with 1 or 2 upper limbs affected. |
G3A. | Sensory-Hearing Impairment | Anyone with a hearing impairment that requires them to wear a hearing aid or implant.
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G3B. | Sensory-Visual Impairment | Anyone with a visual impairment which impacts their daily lives. This does not include simply wearing glasses or contact lenses.
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G4. | Severe Learning Disability | Anyone who has severe difficulties with pattern recognition, sequencing and memory, as well as having slower reaction time. They are likely to need support in communicating their needs and understanding abstract or complex ideas. This category includes, Level 3 autism. |
G5. | Mild Learning Disability | Anyone who has mild difficulties with pattern recognition, sequencing and memory. They may need some support to understand abstract or complex ideas This category includes high level 2 autism. |
NAK 2.3 It is the responsibility of parents/teachers/SGOs to ensure all details are entered correctly at the time of submission, and that they are eligible to compete.
NAK 2.3.1 In the instance a competitor is found to be ineligible, the school will be disqualified from the competition.
NAK 3 Squad Size Schools are permitted to enter a minimum of 4 competitors and a maximum of 6 competitors.
NAK 3.1 Teams must play with a minimum of 1 female,
NAK 4 Kit & Equipment New Age Kurling stones (standard or superior) will be provided. The game is played down half a length of a badminton court (approx. 6 metres).
NAK 5 Competition Format Round robin groups of 3 – 4 teams drawn randomly. The winners of each group and the best runners up will progress to the knockout (8 teams). If time permits, additional friendly matches will be offered.
NAK 5.1 Each player delivers stones corresponding to their team colour, red or blue, towards the target at the opposite end of the court.
NAK 5.2 Each game consists of four ends.
NAK 5.3 An end is completed when all eight stones have been played.
NAK 5.4 A team score one point for each stone that is closer to the centre than any opposition stone.
NAK 5.5 The team with the highest total score wins.
NAK 6 Competition Rules
NAK 6.1 Once it has been decided who will go first in the first end, the players will alternate at the start of each subsequent end. During an end all players will take it in turns to deliver their stones until all stones have been played.
NAK 6.2 The stones may be played by use of a pusher, by hand or by use of a ramp. Any form of pusher may be used but must not exceed 125cm in length when fully extended. Ramps can be used to assist the delivery of the stone for participants who are unable to push the stone unaided.
NAK 6.3 The target has concentric circles in red, white and blue – this is the scoring zone. The outer white sections of the target are included in the scoring zone.
NAK 6.4 Teams must have 4 different players to push each stone in an end.
NAK 6.5 Team Managers can make up to 2 substitutions per match after the completion of an end, substitutions cannot be made for a tie break.
NAK 7 Overall Scoring Points will be awarded for each game to give a school’s overall group position.
NAK 7.1 The following points will be awarded:
- 3 points for a win
- 1 points for a draw
- 0 points for a loss
NAK 7.1.1 Group positions are ranked on:
- Most games won
- Highest points (team stones for)
- Points difference (teams stones for minus other teams’ stones against)
NAK 8 Medals & Salvers Medals and salver will be awarded as follows:
NAK 8.1 Medals awarded to 1st, 2nd and 3rd places teams with salver presented to the winners of the competition.
Last updated: November 6, 2024
Downloadable PDF below:
LYG25_Pentathlon_Info_Guidance
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Full Guidance:
RAC 1 The London Youth Games School Games Pentathlon Festival will be run in partnership with UK Pentathlon. School guidance can be found here.
RAC 2 Age Category
RAC 2.1 The following age groups and respective minimum/maximum date of births will apply to the London Youth Games School Games Pentathlon Festival:
Age Category | Oldest DOB | Youngest DOB | Likely School Year |
11-14 years | 1/9/2010 | 31/8/2013 | Year 7,8 & 9 |
RAC 2.1 Should a school wish to bring a participant who falls beyond this age range, approval should be sought from LYG by emailing emma@londonyouthgames.org.
RAC 2.2 It is the responsibility of teachers & SGOs to ensure all participants details are entered correctly at the time of submission, and that they are eligible to take part.
RAC 3 Eligibility Criteria
RAC 3.1 Competition Tier: Develop
RAC 3.1.1 Competition Intent: Developmental event which will focus on extending children and young people’s knowledge & understanding of a particular sport using station based or non-scoring games formats. The measure of success is determined by demonstrating sporting values or through the accrual of team best scores. Local qualifying festivals may be used as a selection process to these events but is not mandatory.
RAC 4 Squad Size Schools are permitted to bring a minimum of 7 and a maximum of 15 participants.
RAC 4.1 Groups should be made up of 50/50 split between boys and girls.
RAC 5 Kit & Equipment All equipment is provided by the festival providers.
RCT 6 Format
RAC 6.1 Station Based Activities
- Laser Run
- Fencing
- Obstacle Course Relay
- Cardio
- Games
RAC 6.1.1 Schools will be assigned a group number/time slot, as below:
0915 – 1000 | 1000 – 1045 | 1045 – 1130 | 1130 – 1215 | 1215 – 1245 | 1245 – 1330 | 1330 – 1415 | 1415 – 1500 | 1500 – 1545 | START TIME | FINISH TIME | |
Group 1 | Fence | Laser Run | Games | OCR | Lunch | Cardio | 0915 | 1330 | |||
Group 2 | Fence | Laser Run | Games | Lunch | OCR | Cardio | 1000 | 1415 | |||
Group 3 | Fence | Laser Run | Lunch | Games | OCR | Cardio | 1045 | 1500 | |||
Group 4 | Fence | Lunch | Laser Run | Games | OCR | Cardio | 1130 | 1545 | |||
Group 5 | Cardio | Lunch | Fence | Laser Run | Games | OCR | 0915 | 1545 | |||
Group 6 | OCR | Cardio | Lunch | Fence | Laser Run | Games | 0915 | 1545 | |||
Group 7 | Games | OCR | Cardio | Lunch | Fence | Laser Run | 0915 | 1545 | |||
Group 8 | Fence 2 | Laser Run | Games | OCR | Lunch | Cardio | 0915 | 1330 | |||
Group 9 | Fence 2 | Laser Run | Games | Lunch | OCR | Cardio | 1000 | 1415 |
RAC 7 Scoring The festival is non-scoring. Schools are encouraged to record individual participants scores, to highlight their improvement throughout the day and keep track of their progress.
RAC 7.1 A salvar will be awarded for the team showcasing the best School Games Values, during the day.
Last updated: January 23, 2024
Downloadable PDF below:
LYG25_Skills_Festival_Info_Rules – V2
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Full Rules & Regulations
SGFT 1 The School Games Girls Skills Festival will run in accordance with the FA Mini Soccer Laws.
SGFT 1.1 Should any rules listed below contradict those outlined by FA, these rules will supersede those.
SGFT 1.1.1 The London Youth Games Girls Skills Festival will follow the Transgender guidance outlined by Football Association Policy on Trans People in Football
SGFT 1.2 It will be at the discretion of the event referee and LYG personnel as to the application of these rules, and any subsequent decision made as a result will be final.
SGFT 1.3 The Tournament Organisers reserve the rights to alter or amend the playing schedule if necessary and make decisions on any matters arising during the festival, including any matters not covered by the festival regulations.
SGFT 2 Age Category
SGFT 2.1 The following age groups and respective maximum and minimum date of births will apply to the School Games Girls Football Competition::
Age Category | Oldest DOB | Youngest DOB | Likely School Year |
7 – 9 years | 01/09/2015 | 31/08/2017 | Year 3 – 4 |
SGFT 2.2 Competitors are not permitted to enter this festival if they are ineligible. No exceptions will be made.
SGFT 2.3 It is the responsibility of competitors/parents/teachers/SGOs to ensure all competitors details are entered correctly at the time of submission, and that they are eligible to compete.
SGFT 2.3.1 In the instance a competitor is found to be ineligible, they will be disqualified from the festival entirely.
SGFT 3 Eligibility Criteria
Competition Tier: Develop
Festival Intent: In a supportive and inclusive environment where participation and personal development are the focus, we aim to provide young girls with opportunities to build their skills and confidence in football. This
event is encouraged, with the emphasis on growth and learning, allowing all participants to progress and develop and enjoy the game. There will be 8 -10 skills stations and schools will rotate every 20 minutes at a station. After lunch, schools will take part in 5v5 games.
Player Eligibility: Aimed at girls who enjoy football but may not get regular access to training and coaching outside of the school environment. Participants can be any level of the development journey in football.
SGFT 4 Squad Size Schools are permitted to enter a minimum of 7 competitors and a maximum of 10 competitors
SGFT 5 Kit & Equipment
SGFT 5.1 Shin pads are compulsory.
SGFT 5.2 Moulded boots, trainers or astro boots are permitted. Metal studs are not permitted. Players without the correct footwear may not be permitted to play.
SGFT 5.3 Jewellery should be removed.
SGFT 5.4 The festival will be played on grass pitches with the dimensions of 30 x 40 yards. The
penalty spot will be at 6.5 yards.
SGFT 5.5 A size 3 match ball will be used. Schools should provide their own balls for warm up.
SGFT 5.6 Goal size will be 12x6ft.
SGFT 6 Festival Format The games will be 5-a-side and teams starting the match must have a minimum of 4 outfield players on the pitch.
SGFT 6.1 Each match will be 8 minutes with no half time. There will be a 2-minute break between
matches.
SGFT 6.2 It will be a round robin of friendlies with all schools playing each other. There will be no knockouts or finals system.
SGFT 7 Festival Rules
SGFT 7.1 Teams must be ready to play within two minutes before scheduled kick off time. The first named team will choose a goal and the second named team will kick off the match.
SGFT 7.2 You can make as many substitutions as needed with the permission of the referee. A player who
substituted can come back as a substitute for another player.
SGFT 7.3 All free kicks are direct (meaning the player can score/shoot directly from them). Free kicks must be taken from where the foul was committed; opponents must be 5 yards from the ball.
SGFT 7.4 Opponents must be 5 yards away from where corners and throw-ins are taken from. If a player
takes a throw-in incorrectly, they will be given a second chance to take it correctly.
SGFT 7.5 Players can move anywhere on the pitch.
SGFT 7.6. If a goalkeeper passes the ball to their teammate from a throw or goal kick, that player cannot pass back to them, otherwise a free kick will be given for the other team.
SGFT 7.7 There is no offside.
SGFT 7.8 No player is allowed to deliberately header the ball.
SGFT 7.8.1 Deliberately heading the ball will be a foul and an indirect free kick will be awarded to the other team. An indirect free kick means the player must pass the ball to a teammate before they can shoot at the goal.
SGFT 7.8.2 The indirect free kick is taken from where the ball was deliberately headed, except:
Where a player deliberately heads the ball within their own penalty area, the referee will stop the game and restart with an indirect free kick to the opposition from the nearest side line of the penalty area where the offence took place.
SGFT 7.9 The goalkeeper can only start play from either rolling the ball or playing it from the floor (passing it on the ground).
SGFT 7.10 When the goalkeeper takes a goal kick, the other team must stay in their half of the field until the ball is kicked out of the penalty area.
SFT 7.11 Slide tackles are not permitted. A slide tackle is where a player slides on the ground to take the ball from an opposing player.
SGFT 7.12 All team members should receive equal playing time where possible, with a best practice recommendation of at least 50% per player for each game.
SGFT 7.13 There will be no medals awarded.
Last updated: December 6, 2024
Downloadable PDF of the rules below:
LYG25_Hockey Skills Festival_Info_Guidance
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Full Guidance
HOC 1 The London Youth Games School Games Hockey Festival will be run in accordance with the England Hockey Primary School Guidance.
RAC 1.2 It will be at the discretion of Event Director and LYG personnel as to the application of this guidance, and any subsequent decision made by the Event Director and LYG personnel as a result, will be final.
HOC 2 Age Category
RAC 2.1 The following age groups and respective minimum/maximum date of births will apply to the London Youth Games School Games Hockey Festival:
Age | Oldest DOB | Youngest DOB | Likely School Year | |||
10-11 year olds | 01/09/2013 | 31/08/2015 | Year 5/6 | |||
RAC 2.1.1 Should a school wish to bring a participant who falls beyond this age range, approval should be sought from LYG by emailing emma@londonyouthgames.org.
RAC 2.2 It is the responsibility of teachers & SGOs to ensure all participants details are entered correctly at the time of submission, and that they are eligible to take part.
HOC 3 Eligibility Criteria
RAC 3.1 Competition Tier: Develop
RAC 3.1.1 Competition Intent: Developmental event which will focus on extending children and young people’s knowledge & understanding of a particular sport using station based or non-scoring games formats. The measure of success is determined by demonstrating sporting values or through the accrual of team best scores. Local qualifying festivals may be used as a selection process to these events but is not mandatory.
HOC 4 Squad Size Schools are permitted to bring a minimum of 6 and a maximum of 10 participants.
RAC 4.1 Teams should be made up of 50/50 split between boys and girls.
HOC 5 Kit & Equipment All equipment will be provided.
HOC 6 Format
RAC 6.1 Station Based Activities Each team rotates to take part in approximately 9 Activity Stations, during the event. Guidelines if you wish to run your own local Festival or practice in school can be found here.
HOC 6.1.1 Timings of play time per station will be subject to entry numbers.
HOC 7 Scoring The festival is non-scoring. Schools are encouraged to record individual participants scores in order to highlight their improvement throughout the day and keep track of their progress.
Last updated: December 12, 2024
Download PDF here: LYG25_Rounders_Info_Rules v1
Event Overview
Date: Wednesday 11th June 2025
Venue: Gunnersbury Park Sports Hub, W3 8LQ.
Contact: Sharon Eyers – sharon@londonyouthgames.org
Entry Information
Squad Entry Deadline: Wednesday 4th June 2025.
Squad Size: Minimum 9 (maximum 5 boys) – Maximum 15 (maximum 8 boys).
Competitions: Mixed teams.
Eligibility Criteria
Competition Tier: Develop
Competition Intent: Developmental event which will focus on extending children and young people’s knowledge & understanding of a particular sport using station based or non-scoring games formats. The measure of success is determined by demonstrating sporting values or through the accrual of team best scores. Local qualifying festivals may be used as a selection process to these events but is not mandatory.
Player Eligibility: Aimed at children and young people who are new to the sport and are not currently receiving regular coaching outside of school but may be more likely to take that step as a result of attending the event. Ideal for pupils who may be active and have basic competence but are not representing school teams.
Age Categories
Age Category | Oldest DOB | Youngest DOB | Likely School Year |
U13 | 01/09/11 | 31/08/13 | Year 7 and 8 |
Full Rules & Regulations
ROU 1 The London Youth Games Rounders competition will run in line with the Rounders England rules.
ROU 1.1 Should any rules listed below contradict those outlined by Rounders England, these rules will supersede those.
ROU 1.2 It will be at the discretion of the event referee and LYG personnel as to the application of these rules, and any subsequent decision made as a result will be final.
ROU 1.3 The Tournament Organisers reserve the rights to alter or amend the playing schedule if necessary and make decisions on any matter arising during the tournament, including any matters not covered by the tournament regulations.
ROU 2 Age Category
ROU 2.1 The following age groups and respective maximum date of births will apply to the London Youth Games Rounders competition.
Age Category | Oldest DOB | Youngest DOB | Likely School Year |
U13 | 01/09/11 | 31/08/13 | Year 7 and 8 |
ROU 2.2 Competitors are not permitted to enter this competition if they are ineligible. No exceptions will be made.
ROU 2.3 It is the responsibility of competitors/teachers/School Games Organisers to ensure all competitors details are entered correctly at the time of submission.
ROU 2.3.1 In the instance a competitor is found to be ineligible, they will be disqualified from the competition entirely.
ROU 3 Eligibility Criteria
Competition Tier: Develop
Competition Intent: Developmental event which will focus on extending children and young people’s knowledge & understanding of a particular sport using station based or non-scoring games formats. The measure of success is determined by demonstrating sporting values or through the accrual of team best scores. Local qualifying festivals may be used as a selection process to these events but is not mandatory.
Player Eligibility: Aimed at children and young people who are new to the sport and are not currently receiving regular coaching outside of school but may be more likely to take that step as a result of attending the event. Ideal for pupils who may be active and have basic competence but are not representing school teams.
ROU 4 Squad Size Schools are permitted to enter a minimum of 9 competitors and a maximum of 15 players.
ROU 4.1 Boroughs are permitted to bring all 15 competitors entered to the event on the day however only 9 will be able to play per match.
ROU 4.1 Maximum of 5 boys allowed on the pitch at one time.
ROU 5 Kit & Equipment
ROU 5.1 Rounders bats will be provided.
ROU 5.2 Balls will be provided.
ROU 5.3 Posts and bases will be provided.
ROU 6 Competition Format
ROU 6.1 One team bats while the other team fields and bowls.
ROU 6.2 Round robin format.
ROU 6.3 No seeding. Groups will be allocated at random.
ROU 6.4 Number of groups and group sizes will be subject to entry numbers.
ROU 6.5 Length of matches will be dependent on entry numbers.
ROU 7 Competition Rules
ROU 7.1 Batting
ROU 7.1.1 Batters must be inside the batting square to bat.
ROU 7.1.2 Batters can use one or two hands on the bat.
ROU 7.1.3 Batters will have one good ball bowled at them.
ROU 7.1.4 Batters can take a no ball and score in the usual way, but once they reach 1st post they cannot return to re-bat. You cannot be caught out or stumped out at 1st post on a no ball.
ROU 7.2 No Balls
ROU 7.2.1 No balls will be called by the umpire:
- Not smooth underarm action.
- Ball is above head or below knee.
- Ball bounces on way to batter.
- Wide or straight at body.
- Bowler’s foot is outside the square during bowling action.
ROU 7.2.2 A ½ rounder will be awarded to the batting team for two consecutive no balls to the same batter.
ROU 7.3 Running around the track
ROU 7.3.1 If the batter stops at a post, they must keep in contact with the post with their hand or their bat. If they break contact, the fielding team can stump the following post to put the batter out.
ROU 7.3.2 The batter can run to a post that has been previously stumped (this doesn’t score if the post immediately ahead has been stumped)
ROU 7.3.3 When the bowler has the ball in the bowling square the batter cannot move on, but if between posts they can carry on to the next.
ROU 7.3.4 There cannot be two batters at a post. The umpire will ask the first to run on when the second batter makes contact.
ROU 7.3.5 Batters do not have to move on for every ball bowled.
ROU 7.3.6 Once in contact with the post, the batter may turn the corner over the 2 metre line. If the batter turns the corner during a run and there is no contact with the post, they will be deemed to have turned the corner and must run on.
ROU 7.3.7 Batter can move on as soon as the ball leaves the bowler’s hand, including no balls.
ROU 7.3.8 Batter must touch 4th post on getting home.
ROU 7.4 A batter is out if:
- The fielding team catch the ball hit by the batter before it touches the ground.
- Foot over front/back line of the batting square before hitting or missing a ball.
- Running inside the posts (unless obstructed).
- The post they are running to is stumped before they reach it.
- They overtake another batter on the track.
- They obstruct (batter has right of way on track only).
- Deliberately throw or drop bat.
- Side out.
- Loses contact with the post when the bowler has the ball and is in the square (except on an over run).
- Loses contact with the post during the bowlers’ action but before they release the ball.
ROU 7.4.1 If a batter is out, they may rejoin the batting queue and take their remaining turns.
ROU 7.5 Scoring:
ROU 7.5.1 The following rounders will be awarded to the batting team:
- 1 Rounder if ball is it and 4th post is reached and touched before next ball is bowled.
- 1 Rounder if ball is hit and 4th post is reached on a no ball (cannot be caught out on a no ball).
- ½ Rounder if 4th post is reached without hitting the ball.
- ½ Rounder if ball is hit and 2nd or 3rd post is reached and touched before next ball is bowled (but if batter can continue this run and are put out before reaching 4th post, the score will be forfeited).
- ½ Rounder for an obstruction by a fielder.
- ½ Rounder for 2 consecutive no balls to same batter.
- 1 Rounder for a backwards hit if 4th post is reached (must stay at 1st post while ball is in the backwards area).
ROU 7.5.2 ½ Rounder is awarded to the fielding team if waiting batters or batters out obstruct a fielder.
ROU 7.5.3 ½ Rounder is deducted from the batting team per batter that is out.
ROU 8 Overall Scoring The matches will be non-scoring.
ROU 8.1 There will be awards given for School Games values, for example the team that has the most batters contributing to their overall score, or the best improvement throughout the day.
Download a PDF here: LYG25 RFU Info Rules
RFU 1 The event will run in accordance with the World Rugby T1 Touch Rugby Rules. Any rules outlined below that contradict these rules will supersede them.
RFU 1.1 It will be at the discretion of the Event Referee and LYG personnel as to the application of these rules, and any subsequent decision made as a result will be final.
RFU 1.2 The Tournament Organisers reserve the rights to alter or amend the playing schedule if necessary and make decisions on any matters arising during the tournament, including any matters not covered by the tournament regulations.
RFU 1.3 The Competition Director reserves the right to suspend/cancel the event where required by weather/unsafe conditions.
RFU 2 Age Category
RFU 2.1 The following age groups and respective maximum date of births will apply to the School Games U14 Rugby Union Competition:
Age Category | Oldest DOB | Youngest DOB | Likely School Year |
U12 | 01/09/2012 | 31/08/2013 | Year 7 |
U14 | 01/09/2010 | 31/08/2012 | Year 8 – 9 |
RFU 2.2 Competitors are not permitted to enter this competition if they are ineligible. No exceptions will be made.
RFU 2.3 It is the responsibility of competitors/parents/teachers/SGOs to ensure all competitors details are entered correctly at the time of submission, and that they are eligible to compete.
RFU 2.3.1 In the instance a competitor is found to be ineligible, they may be disqualified from the competition.
RFU 3 Eligibility
RFU 3.1 Competition Tier: Compete
RFU 3.1.1 Competition Intent: Highly competitive environment where winning is the measure of success and level challenge is high, in order to further the development of young athletes. Local qualifying events are encouraged, with the winning school progressing to the county final.
RFU 3.1.2 Player Eligibility: Aimed at children and young people who enjoy competition and may regularly access training and coaching. Participants are used to competing in sport inside and outside of school and have a higher skill ability and understand tactics and strategies in competitive game play situations.
RFU 4 Squad Size Schools are permitted to bring a minimum of 10 competitors and a maximum of 12 competitors.
RFU 5 Kit & Equipment
RFU 5.1 All clothing must be appropriate and safe to the player and opponent, in line with the RugbySafe Clothing and Equipment guidelines.
RFU 5.2 Appropriate footwear should be worn dependent upon weather conditions. Moulds or studs are recommended.
RFU 5.3 Size 4 balls will be used throughout the event.
RFU 5.4 Approximate playing pitch size: 60 metres x 40 metres (inc. goal areas of 5m).
RFU 6 Competition Format Each match will be timed straight through (length will depend on entries).
RFU 6.1 The format will also ensure that no girl will play more than 80 minutes total.
RFU 7 Draw Format Teams will be randomly drawn into groups, with sizes dependent on entries. Winners and runners up will advance to a knockout stage. Remaining teams may be offered additional games against a similar level of opposition if time permits.
RFU 8 Competition Rules
RFU 8.1 Maximum of 10 players from each team on the pitch at one time.
RFU 8.1.1 Rolling substitutions are permitted and substituted players can return at any time. Substitutions can only take place when the ball is dead and always with the referee’s permission.
RFU 8.2 The attacking team are attempting score a try by touching the ball down on or over the opponent’s try line.
RFU 8.3 The defending team need to try and stop the attacking team from scoring by making a touch-tackle on the ball carrier at the shoulder or below. Touches can be one-handed.
RFU 8.4 At the point of a touch, a ‘tackle triangle’ must be created made of up to five players, who must make contact with their teammate within 5 seconds:
- The ball carrier
- The player that made the touch
- Two other defenders – these must put their outside hand on the shoulder of the toucher, forming a triangle.
RFU 8.4.1 The ball carrier turns to their own side and presents the ball to their teammate (‘the ripper’) who can then pass or kick the ball, but cannot score a try.
RFU 8.4.2 The ‘ripper’ can take up to three steps away from the breakdown but no further, and cannot be touched by the defenders before passing the ball.
RFU 8.4.3 Remaining defenders must move to an offside line along the back foot line on their side of touch triangle.
RFU 8.4.4 No sanction awarded if the attacking team choose to play the ball away before the defence have had the chance to set their three players.
RFU 8.4.4 A penalty may be awarded if the defence do not make an attempt to move towards the breakdown to set their defensive triangle, and the attack will receive a new series of seven plays.
RFU 8.5 Tries in the middle zone are worth 7 points and tries in the outer zones are worth 5 points.
RFU 8.6 The game starts and restarts after a try with a drop kick at the middle of the pitch (drop kicks are recommended but other alternatives are allowed).
RFU 8.6.1 A kick off/restart must be received by the non-kicking team at any point in their own half.
RFU 8.6.2 The kicking side are not allowed to compete for their own kick and must allow the receiving team to retrieve the ball.
RFU 8.6.3 If a restart kick goes off the side or the end of the pitch without being collected by the opposition, the non-kickers will have a choice of a re-kick or a scrum in the middle with their put in.
RFU 8.7 Kicks from hand may occur at any time in the game.
RFU 8.7.1 There should be no contact when competing for a ball that has been kicked in open play.
RFU 8.7.2 Any open play kick that goes off the side of pitch will restart with a lineout with the other team throwing the ball in.
RFU 8.7.3 Apart from a kick off or a restart, if the ball is kicked over the end of the pitch, play restarts with a Tap and Pass to the other team, 15m out from the try line.
RFU 8.7.4 When the ball leaves the side of the playing area, the side that did not take, kick or play the ball out restarts with an uncontested lineout.
RFU 8.8 Scrums are awarded for a knock on, forward pass or some other necessary stoppage.
RFU 8.8.1 Play is restarted with a 3v3 passive scrum made up of the three nearest players to the stoppage.
RFU 8.8.2 The putting-in side must retain possession – there is no engagement, no pushing, no strike by the other team and no active contest for the ball.
RFU 8.8.3 The three players from each team must line up closely next to each other and face the opposition. They should loosely touch, but not grip, their opponents’ shoulders.
RFU 8.8.4 The defending scrum half stays directly behind their 3 players in the scrum; the attacking scrum half throws the ball into the scrum by putting/rolling the ball in and the middle player must hook the ball with their feet between their legs.
RFU 8.8.5 The scrum ends when the scrum half plays the ball away from the scrum via a pass or kick.
RFU 8.8.6 The scrum half can take up to three steps away from the scrum before passing or kicking, and cannot be touched by a scrum participant.
RFU 8.9 Penalties are awarded for an offence that breaches the laws, including and not limited to:
- High tackle/touch
- Aggressive contact/touch
- Foul or dangerous play
- Poor sportsmanship
- Failure to add numbers to the tackle triangle
- Holding an opponent in at breakdown/scrum.
RFU 8.9.1 When awarded, play restarts with a ‘tap and pass’ restart – the ball must move a visible distance and not just tapped against the foot. The non-offending team has a complete set of seven plays after the restart.
RFU 10 Overall Scoring Points will be awarded for each game to give a school’s group position.
RFU 10.1 The following points will be awarded:
- 5 points for a win
- 3 points for a draw
- 1 point for a loss
RFU 10.1.1 Groups are decided on:
- Match points
- Try differences
- Tries for
- Tries against
- Toss of a coin
RFU 11 Medals & Salvers Team medals awarded to 1st, 2nd & 3rd place. Winners will also receive a salver.
Download a PDF of the Event Guidelines here: Sitting Volleyball Festival Event Info & Guidelines 2025
Full Event Guidelines
SVO 1 All skills and informal matches will be played to the World ParaVolley Rules.
SVO 1.1 Should any rules listed below contradict those outlined by World ParaVolley, these rules will supersede those.
SVO 1.2 It will be at the sole discretion of the Festival Director and LYG personnel as to the application of these rules, and any subsequent decision made as a result will be final.
SVO 1.3 The Festival Organisers reserve the right to alter or amend the playing schedule if necessary and may make decisions on any matters arising during the tournament, including any matter not covered by the tournament regulations. The Festival Director will be final on all disputed matters.
SVO 1.4 The Festival Director reserves the right to suspend/cancel the event where required by unsafe condition.
SVO 2 Age Category
SVO 2.1 The following age groups and respective minimum/maximum date of births will apply to the School Games Sitting Volleyball Year 5 & 6 Festival;
Age Category | Oldest DOB | Youngest DOB | Likely School Year |
9 – 11-year-olds | 01/09/2013 | 31/08/2015 | Year 5 – 6 |
SVO 2.2 It is the responsibility of participants/teachers/School Games Organisers to ensure all participants details are entered correctly at the time of submission.
SVO 2.2.1 In the instance a participant is found to be ineligible, they will be disqualified from the participant.
SVO 3 Squad Size Schools are permitted to enter a minimum of 6 participants (minimum of 3 SEND participants) and a maximum of 15 participants (minimum of 7 SEND participants).
SVO 3.1 25% of your squad must be girls and there must be 2 girls playing it any given time.
SVO 4 Kit & Equipment
SVO 4.1 Court sizes will be approx. 6.2m x 3.9m.
SVO 4.2 The net will be set at 1m high.
SVO 4.3 The festival will use Official Volleyball England Sitting Volleyball Starter Balls.
SVO 5 Event Format
SVO 5.1 The festival will run across approx. 6 sitting volleyball courts and consist of station-based activities and friendly, informal match-play.
SVO 5.2 Each team rotates to take part in each activity across 10-15 minute rotations, team number dependent. The stations will include the following skills:
- Moving on the floor seated
- Spike
- Smash
- Dig
- Block
- Serve
SVO 5.3 The afternoon friendly matches will be played in accordance with World ParaVolley Rules in an introductory format and give an opportunity to practice the skills learnt during the morning session.
SVO 5.3.1 Matches will be 10 minutes. A hooter will signal the start and end of each 10-minute period.
If it is a draw at the end of the 10 minutes, a sudden death point will be played, to determine the winner.
SVO 5.3.2 Matches will be played to 1 set.
SVO 5.3.3 Group sizes and finalised draw format may change dependent upon entry numbers
SVO 6 Sports Specific Rules – if you wish to familiarise yourself ahead of the event.
SVO 6.1 Participants must keep a part of their body between the buttocks and shoulder in contact with the floor when playing the ball. Participants can play the ball with any part of their body.
SVO 6.2 There must be always six participants on court, with a minimum of 3 always SEND participants on court.
SVO 6.3 The following rules apply regarding serving;
SVO 6.3.1 Only the player at the back right hand side of court (position 1) can serve and must serve from behind the base line on the right hand side of the court.
SVO 6.3.2 Whilst serving, the server’s buttocks must be touching the floor behind the baseline but must not touch the court, but their feet, legs or hands may touch the court.
SVO 6.3.3 Participants can serve underarm, overarm or throw the ball in to play.
SVO 6.3.4 Participants have two attempts to serve.
SVO 6.3.5 A point is scored at every serve.
SVO 6.3.6 Teams rotate their position clockwise when they regain the serve or when one of their participants has scored 3 consecutive points on their serve.
SVO 6.4 The team that wins the rally, wins the point. They then serve the next point. If they lose that point, the opposing team rotates positions and then serves.
SVO 6.5 The ball must go over the net on the third touch at the latest.
SVO 6.5.1 Participants cannot make consecutive touches unless their first touch is a block. A block is not counted as a touch, so the team still has three more touches after the block.
SVO 6.5.2 If the ball hits the boundary line it counts as in.
SVO 6.5.3 Play will continue if a ball hits the net and goes over, including the serve.
SVO 6.5.4 Participants are not allowed to pull the net nor to touch the top band of the net at any time during play. Such actions shall result in the point being awarded immediately to the opposing team.
SVO 7 Scoring : The festival is non-scoring. Schools are encouraged to record individual participants scores, during stations in order to highlight their improvement throughout the day and keep track of their progress.
Last updated: October 21, 2024
Year 5-6
Download a PDF here – LYG25_SH_Athletics_Y56_Info_Rules
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Full Rules & Regulations
SHA 1 The competition will be run in accordance with the rules laid down by the Sports Hall Athletics Association.
SHA 1.1 Should any rules listed below contradict those outlined by the Sports Hall Athletics Association, these rules will supersede those.
SHA 1.2 It will be at the discretion of the Event Referee and LYG staff as to the application of these rules, and any subsequent decision made as a result will be final.
SHA 1.2.1 Should a teacher/team manager wish to appeal a result, this appeal must be lodged on the day of the event to a member of LYG staff or the Competition Director, and as soon as practically possible following knowledge of the result.
SHA 1.2.2 Any decision related to the appeal will be at the discretion of the Competition Director and/or LYG. No appeals will be accepted once the event has concluded, and no results of local/inter-school competition will be accepted.
SHA 1.3 The Competition Director and LYG staff reserves the right to suspend/cancel the event where required due to unsafe conditions
SHA 2 Age Category
SHA 2.1 The following age groups and respective minimum/maximum date of births will apply to the London Youth Games Sports Hall Athletics Year 5-6 Competition.
Age Category | Oldest DOB | Youngest DOB | Likely School Year |
9 – 11 year olds | 01/09/2013 | 31/08/2015 | Year 5 – 6 |
SHA 2.1. Competitors are not permitted to enter this competition if they are ineligible. No exceptions will be made.
SHA 2.2 It is the responsibility of competitors/parents/teachers/SGOs to ensure all competitors details are entered correctly at the time of submission, and that they are eligible to compete for their school.
SHA 2.2.1 In the instance a competitor is found to be ineligible, the school will be disqualified from the competition entirely.
SHA 3 Eligibility
SHA 3.1 Competition Tier: Compete
Competition Intent: Competitive environment where winning is the measure of success and level of challenge is high, to further the development of young athletes. Local qualifiers are encouraged, with the winning school progressing to the London final.
SHA4 Squad Size Boroughs are permitted to bring a minimum of 18 competitors (9 per gender) and a maximum of 30 competitors (15 per gender).
SHA 5 Competition Format Qualifiers and finals.
SHA 5.1 8-9 Teams at each qualifier. The top 3 teams from each qualifier progresses to the finals, taking place on Wednesday 19th March at Redbridge Sports Centre.
SHA 5.2 No seeding in qualifier or finals.
SHA 6 Competition Rules
SHA 6.1 No athlete is permitted in more than 2 track and 2 field events.
SHA 6.2 Track and field events include:
Track Events | Field Events (3 boys + 3 girls per event)
|
1+1 lap relay (2 boys + 2 girls) | Standing long jump
|
2+2 lap relay (2 boys + 2 girls)
| Standing triple jump |
6 lap Paarlauf (2 boys + 2 girls)
| Vertical jump |
4×1 lap relay (4 boys + 4 girls)
| Chest push |
Over/under relay (4 boys + 4 girls)
| Foam javelin |
Obstacle relay (4 boys + 4 girls)
| Speed bounce |
SHA 6.3 Athletes are not allowed to forward roll in over/under or obstacle relay races. Batons/bean bags should be exchanged. Refer to Sports Hall guidance available here: https://www.sportshall.org/.
SHA 7 Overall Scoring Boroughs are awarded points per event at both qualifiers and finals, and teams are placed in order of total points. Points accumulated at qualifiers are not carried through to finals.
SHA 8 Medals and Salvers Boroughs are awarded team medals for 1st, 2nd and 3rd placed teams and a salver awarded to the winners of the competition at the FINALS ONLY.
SHA 9 Borough Allocation
Qualifier 1-
Redbridge Sports Centre | Qualifier 2-
Harrow Leisure Centre | Qualifier 3-
Osterley Sports Centre | Qualifier 4 –
Westcroft Leisure Centre |
Barking & Dagenham, Enfield,
Hackney, Haringey, Havering, Newham, Redbridge, Tower Hamlets, Waltham Forest. | Barnet,
Brent, Camden, City of London, Harrow, Hillingdon, Islington, Westminster. | Ealing,
Hammersmith & Fulham, Hounslow, Kensington & Chelsea, Lambeth, Richmond, Wandsworth. | Bexley,
Bromley, Croydon, Greenwich, Kingston, Lewisham, Merton, Sutton.
|
Year 7
Download a PDF here – LYG25_SH_Athletics_Y7_Info_Rules
_________________________
Full Rules & Regulations
SHA 1 The competition will be run in accordance with the rules laid down by the Sports Hall Athletics Association.
SHA 1.1 Should any rules listed below contradict those outlined by the Sports Hall Athletics Association, these rules will supersede those.
SHA 1.2 It will be at the sole discretion of LYG staff and the Competition Director as to the application of these rules, and any subsequent decision made as a result will be final.
SHA 1.2.1 Should a teacher/team manager wish to appeal a result, this appeal must be lodged on the day of the event to a member of LYG staff or the Competition Director, and as soon as practically possible following knowledge of the result.
SHA 1.2.2 Any decision related to the appeal will be at the sole discretion of the Competition Director and LYG. No appeals will be accepted once the event has concluded, and no results of local/inter-school competition will be accepted.
SHA 1.3 The Competition Director and LYG staff reserve the right to suspend/cancel the event where required by unsafe condition.
SHA 2 Age Category
SHA 2.1 The following age groups and respective minimum/maximum date of births will apply to the London Youth Games Sports Hall Athletics Year 7 Competition.
Age Category | Oldest DOB | Youngest DOB | Likely School Year |
11 – 12 year olds | 01/09/2012 | 31/08/2013 | Year 7 |
SHA 2.1.2 Competitors are not permitted to enter this competition if they are ineligible. No exceptions will be made.
SHA 2.2 It is the responsibility of competitors/parents/teachers/SGOs to ensure all competitors details are entered correctly at the time of submission, and that they are eligible to compete for their school.
SHA 2.2.1 In the instance a competitor is found to be ineligible, the school will be disqualified from the competition entirely.
SHA 3 Eligibility
SHA 3.1 Competition Tier: Compete
SHA 3.1.1 Competition Intent: Competitive environment where winning is the measure of success and level of challenge is high, to further the development of young athletes. Local qualifiers are encouraged, with the winning school progressing to the London final.
SHA 4 Squad Size Boroughs are permitted to bring a minimum of 5 competitors and a maximum of 8 competitors per gender.
SHA 5 Competition Format Qualifiers and finals.
SHA 5.1 8-9 Teams at each qualifier. Top 2 teams from each qualifier progresses to the finals on Wednesday 19th March at Redbridge Sports Centre.
SHA 5.2 No seeding in qualifier or finals.
SHA 6 Competition Rules
SHA 6.1 No athlete is permitted in more than 3 track and 3 field events.
SHA 6.2 Track events include:
- 2 lap individual (2 athletes per gender)
- 4 lap individual (2 athletes per gender)
- 6 lap individual (1 athlete per gender)
- 8 lap Paarlauf (2 athletes per gender)
- Obstacle relay (4 athletes per gender)
- 4 x 2 lap relay (4 athletes per gender)
SHA 6.3 Athletes are not allowed to forward roll in over/under or obstacle relay races. Batons/bean bags should be exchanged. Refer to Sports Hall guidance available here: https://www.sportshall.org/.
SHA 6.4 Field events include (each requires 2 athletes per gender):
- Standing long jump
- Standing triple jump
- Vertical jump
- Shot putt
- Speed bounce
SHA 7 Overall Scoring Boroughs are awarded points per event and teams are placed in order of total points per gender. Points accumulated at qualifiers are not carried through to finals.
SHA 8 Medals and Salvers Boroughs are awarded team medals for 1st, 2nd and 3rd placed teams per gender and a salver awarded to the winners of the competition at the FINALS ONLY.
SHA 9 Borough Allocation
Qualifier 1-
Redbridge Sports Centre | Qualifier 2-
Harrow Leisure Centre | Qualifier 3-
Osterley Sports Centre | Qualifier 4 –
Westcroft Leisure Centre |
Barking & Dagenham, Enfield,
Hackney, Haringey, Havering, Newham, Redbridge, Tower Hamlets, Waltham Forest. | Barnet,
Brent, Camden, City of London, Harrow, Hillingdon, Islington Westminster. | Ealing,
Hammersmith & Fulham, Hounslow, Kensington & Chelsea, Lambeth, Richmond, Wandsworth. | Bexley,
Bromley, Croydon, Greenwich, Kingston, Lewisham, Merton, Sutton.
|