SCHOOL Games - Rules and Regulations

On this page, you can find the London Youth Games Rules and Regulations. Select a sport from the list on the left to view the rules and regulations specific to that sport.

Last updated: October 18, 2024

Download PDF version of Guidance here:

LYG25_Racket Pack Badminton_Info_Guidance

 

RAC 1 The London Youth Games School Games Badminton Festival will be run in accordance with the Badminton England Racket Pack Festival Guide.

RAC 1.1 Should any guidance listed below contradict those outlined by Badminton England, these will supersede those.

RAC 1.2 It will be at the discretion of the event referee and LYG personnel in conversation with the competition director as to the application of this guidance, and any subsequent decision made by LYG personnel and event referee as a result will be final.

RAC 2 Age Category

RAC 2.1 The following age groups and respective minimum/maximum date of births will apply to the London Youth Games School Games Badminton Racket Pack:

Age CategoryOldest DOBYoungest DOBLikely School Year
7 – 9-year-olds01/09/201531/08/2017Year 3/4

 

RAC 2.1. Participants should not enter this festival if they are ineligible.

RAC 2.1.1 Should a school wish to bring a participant who falls beyond this age range, approval should be sought from LYG by emailing lucy.girling@londonyouthgames.org.

RAC 2.2 It is the responsibility of teachers & SGOs to ensure all participants details are entered correctly at the time of submission, and that they are eligible to take part.

RAC 3 Eligibility Criteria

RAC 3.1 Competition Tier: Develop

RAC 3.1.1 Competition Intent: Developmental event which will focus on extending children and young people’s knowledge & understanding of a particular sport using station based or non-scoring games formats. The measure of success is determined by demonstrating sporting values or through the accrual of team best scores. Local qualifying festivals may be used as a selection process to these events but is not mandatory.

RAC 3.1.2 Player Eligibility: Aimed at children and young people who are new to the sport and are not currently receiving regular coaching outside of school but may be more likely to take that step as a result of attending the event. Ideal for pupils who may be active and have basic competence but are not representing school teams.

RAC 4 Squad Size Schools are permitted to bring a minimum of 6 and a maximum of 10 participants.

RAC 4.1 Teams should be made up of 50/50 split between boys and girls.

RAC 5 Kit & Equipment All equipment is provided by the festival providers.

RCT 6 Format The festival will run across 8 badminton courts and consist of station-based activities and friendly match-play.

RAC 6.1 Station Based Activities Each team rotates to take part in each activity across a 5-7 minute play time. The 9 stations that will be played are likely to be:

  • Egg Baskets
  • Switch
  • Catch the Bird
  • Ladders
  • Caterpillars
  • Backhand Tap-ups
  • Crazy Golf
  • Ready Steady Throw
  • Shooting Stars

RAC 6.1.1 Timings of play time per station will be subject to entry numbers.

RAC 6.2 Match Play Teams will get the opportunity to participate in some friendly badminton match-play. This will include fun match-related badminton activity to ensure participants get the opportunity to experience playing badminton.

RAC 7 Scoring The festival is non-scoring. Schools are encouraged to record individual participants scores in order to highlight their improvement throughout the day and keep track of their progress.

Last updated: December 19, 2024

LYG25_Basketball_3v3_Info_Rules 

Competition Tier: Compete

Competition Intent: Highly competitive environment where winning is the measure of success and level of challenge is high, in order to further the development of young athletes. Local qualifying events are encouraged, with the winning school progressing to the county final.

Player Eligibility: Aimed at children and young people who enjoy competition and may regularly access training and coaching outside of the school environment. Participants are used to competing in sport inside and outside of school, have a higher skill ability and understand tactics and strategies in competitive game play situations.

 Age Categories

Age CategoryOldest DOBYoungest DOLikely School Year
9 – 11-year-olds01/09/201331/08/2015Year 5-6

Full Rules & Regulations

 SBB 1 The School Games Basketball 3v3 competition will run in accordance with FIBA Official Basketball regulations.

SBB 1.1 Should any rules listed below contradict those outlined by FIBA Official Basketball, these rules will supersede those.

 SBB 1.2 It will be at the sole discretion of the Competition Director and LYG Personnel as to the application of these rules, and any subsequent decision made as a result will be final.

SBB 1.3 The Tournament Organisers reserve the rights to alter or amend the playing schedule if necessary and make decisions on any matters arising during the tournament, including any matters not covered by the tournament regulations.

SBB 2 Age Category

SBB 2.1 The following age groups and respective minimum and maximum date of births will apply to the School Games Basketball 3v3 Competition:

Age CategoryOldest DOBYoungest DOBLikely School Year
9 – 11-year-olds01/09/201331/08/2015Year 5 – 6

 

SBB 2.2 Competitors are not permitted to enter this competition if they are ineligible. No exceptions will be made.

SBB 2.3 It is the responsibility of schools/teachers/School Games Organisers to ensure the participants attending meet the eligibility criteria as outlined.

SBB 2.3.1 In the instance a competitor is found to be ineligible, they will be disqualified from the competition entirely.

SBB 3 Eligibility Criteria

Competition Tier: Compete

 Competition Intent: Highly competitive environment where winning is the measure of success and level of challenge is high, in order to further the development of young athletes. Local qualifying events are encouraged, with the winning school progressing to the county final.

Player Eligibility: Aimed at children and young people who enjoy competition and may regularly access training and coaching outside of the school environment. Participants are used to competing in sport inside and outside of school, have a higher skill ability and understand tactics and strategies in competitive game play situations.

 SBB 4 Squad Size Schools are permitted to enter a minimum of 3 competitors and a maximum of 6 competitors.

SBB 5 Kit & Equipment

SBB 5.1 Each team must arrive to the competition with two sets of contrasting numbered bibs/shirts.

SBB 5.2 Each team must bring their own ball for warm up.

SBB 5.3 Match ball is size 5.

SBB 5.4 Height of the basket will be approximately 8’0”.

SBB 6 Competition Format Dependant on entry numbers – the format will start as round robin groups drawn randomly (no seeding). If team numbers allow, this will then progress into a knockout for places. Format to be confirmed before the day of the competition.

SBB 7 Competition Rules

SBB 7.1 The games will be played on a 3×3 playing court (half court) with 1 basket. The court shall have a regular basketball playing court sized zone.

SBB 7.2 A coin toss will determine which team gets first possession.

SBB 7.3 Scoring and game time

SBB 7.3.1 Every shot from inside the arc shall be awarded 1 point.

SBB 7.3.2 Every shot from behind the arc shall be awarded 2 points.

SBB 7.3.3 Every successful free throw shall be awarded 1 point.

SBB 7.3.4 Regular playing time will be 1 period of 10 minutes running clock. The game clock shall be stopped during dead ball situations and free throws. The game clock shall be restarted when:

SBB 7.3.4.1 Where the check-ball has been completed, and the ball is at the disposal of the offensive player.

SBB 7.3.4.2 After a successful free throw, and the next offensive team is in possession of the ball.

SBB 7.3.4.3 After an unsuccessful free throw and the ball continues to be live, the ball touches or is touched by any other player on the playing court.

SBB 7.3.5 The first team to reach 15 points with at least a two-point margin (e.g. 15-13 or 19-17) wins the game. However, the maximum time for any game shall be 10 minutes running clock and the leading team at the time will be the winner.

SBB 7.3.6 A team shall lose the game by forfeit if at the scheduled starting time of the game the team is not present on the playing court with 3 players. In the case of a forfeit, the game score is marked with w-0 or 0-w (‘w’ = win).

SBB 7.3.7 A team shall lose the game by default if it leaves the court before the end of the game or all players of the team are injured and/or disqualified. In the case of a default situation, the winning team may choose to keep its score as it stands or to have the game forfeited.

            SBB 7.4 Fouls and free throws

 SBB 7.4.1 A team is in a penalty situation after it has committed 6 fouls. Players are not excluded based on the number of personal fouls.

SBB 7.4.1.1 1 free throw will be awarded on committal of the 6th foul, regardless of if the offensive player was in the act of shooting.

SBB 7.4.2 If the foul is committed in the act of shooting, that player will be awarded free throws as follows:

SBB 7.4.2.1 If the shot released from the field goal area is successful, the goal shall count and, in addition, 1 free throw awarded.

SBB 7.4.2.2 If the shot released is from inside the arc and is unsuccessful, 1 free throw will be awarded.

SBB 7.4.2.3 If the shot released from behind the arc is unsuccessful, 2 free throws will be awarded.

SBB 7.4.3 Unsportsmanlike and disqualifying fouls are counted as 2 fouls for team fouls purposes. The first unsportsmanlike foul of a player shall be penalised with 2 free throws, but no ball possession. All disqualifying fouls (including the second unsportsmanlike of a player) shall be penalised with 2 free throws and ball possession.

SBB 7.4.3.1 Unsportsmanlike fouls will be determined at the discretion of the officials.

SBB 7.4.4 Team fouls 7, 8 & 9 shall always be penalised with 2 free throws. Team foul 10 and any subsequent team fouls shall be penalised with 2 free throws and ball possession.

SBB 7.4.6 All technical fouls shall always be penalised with 1 free throw. After the free throw, the check-ball shall be administered by the team which had control of the ball or was entitled to the ball when the technical foul was called.

SBB 7.4.7 A player shall be disqualified for the remainder of the game when they are charged with 2 unsportsmanlike fouls. A player disqualified from the game may be further disqualified from the event by the Competition Director.

SBB 7.4.8 There is no line up for any free throws.

SBB 7.5 Substitutions and time outs

SBB 7.5.1 Both teams are entitled to request a substitution when the ball becomes dead prior to a check-ball or free throw. The substitute can enter the game without any prior notice to the officials or table officials while the ball is dead, and the game clock is stopped. The substitutions can only take place behind the end line and require no action from the officials or table officials.

SBB 7.5.1 Teams are entitled to make an unlimited number of substitutions and utilise all six competitors in any one match.

SBB 7.5.2 Each team shall be granted 1 time-out per match. Any player or substitute can request a time-out when the ball becomes dead prior to a check-ball or free throw.

            SBB 7.5.3 All time-outs shall last 30 seconds.

SBB 8 Overall Scoring Points will be awarded for each game to give a school’s round robin standing.

SBB 8.1 The following points will be awarded:

  • 3 points for a win
  • 1 point for a loss
  • 0 points for the team which forfeits

 SBB 9 Medals & Trophies Medals and salver will be awarded as follows:

SBB 9.1 Medals awarded to 1st, 2nd and 3rd places teams with salver presented to the winner of the competition.

Last updated: November 1, 2024

Downloadable PDF below:

LYG25 Inclusive Dynamos Rules

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Full Rules & Regulations

 SCKT 1 The London Youth Games Dynamos Cricket competition will run in line with the ECB Dynamos Schools rules.

SCKT 1.1 Should any rules listed below contradicted those outlined by ECB Dynamos Schools, these rules will supersede those.

SCKT 1.1.1 The London Youth Games Dynamos Cricket competition will follow the Transgender guidance outlined by England and Wales Cricket Board.

SCKT 1.2 It will be at the discretion of the event referee and LYG personnel as to the application of these rules, and any subsequent decision made as a result will be final.

SCKT 1.3 The Tournament Organisers reserve the rights to alter or amend the playing schedule if necessary and make decisions on any matters arising during the tournament, including any matters not covered by the tournament regulations.

SCKT 2 Age Category

SCKT 2.1 The following age groups and respective maximum date of births will apply to the London Youth Games Dynamos Cricket Competition:

Age CategoryOldest DOBYoungest DOBLikely School Year
9 – 11 years01/09/201331/08/2015Year 5 – 6

 

SCKT 2.2 Competitors are not permitted to enter this competition if they are ineligible. No exceptions will be made.

SCKT 2.3 It is the responsibility of competitors/teachers/School Games Organisers to ensure all competitors details are entered correctly at the time of submission.

SCKT 2.3.1 In the instance a competitor is found to be ineligible, they will be disqualified from the competition entirely.

SCKT 3 Eligibility Criteria

Competition Tier: Develop

 Competition Intent: Developmental event which will focus on extending children and young people’s knowledge & understanding of a particular sport using station based or non-scoring games formats. The measure of success is determined by demonstrating sporting values or through the accrual of team best scores. Local qualifying festivals may be used as a selection process to these events but is not mandatory.

Player Eligibility: Each team to have a minimum of 75% SEND students with the balance made up by students who do not typically engage in sport.

SCKT 4 Squad Size Schools are permitted to enter a minimum of 8 competitors and a maximum of 10 competitors

SCKT 4.1 Boroughs are permitted to bring all 10 competitors entered to the event on the day however only 8 will be able to play per match.

SCKT 5 Kit & Equipment

SCKT 5.1 Bats will be provided.

SCKT 5.1.1 Participants can bring their own bats should they wish to.

SCKT 5.2 Balls will be provided.

SCKT 5.3 Wicket keeping gloves are optional.

SCKT 5.4 Pads are not permitted.

 

SCKT 6 Competition Format Dependant on entry numbers – the format will be friendly games against other teams. Format to be confirmed before the day of the competition.

SCKT 6.1 The competition is 8-a-side teams with 40 balls per innings.

SCKT 6.2 Each player will bowl a set of 5 balls.

SCKT 6.3 All bowling is from one end – at the end of each over batter’s switch ends.

SCKT 6.4 The pitch length is 17 yards.

 

SCKT 7 Batting and scoring runs

 SCKT 7.1 The batting side will be divided into pairs, each pair batting for 10 balls.

SCKT 7.2 Teams may start with a minimum of 5 players.

SCKT 7.3 A batter can be bowled out, caught, run out, stumped, or hit wicket.

SCKT 7.4 Each time a batter is out, the pair swap ends and 5 runs deducted from the batting total.

SCKT 7.5 Runs are scored by hitting past (4 runs) or over (6 runs) the boundary or completing runs between the wickets.

SCKT 8 Wides and no balls

SCKT 8.1. Following a no ball, the batter will receive a free hit off the next delivery. The free hit will be taken from a tee placed in front of the stumps.

SCKT 8.2 2 runs will be added to the batting total for every wide or no ball bowled.

SCKT 8.3 Batters can be run out whilst trying to complete a run during a free hit. Once the free hit ball has been returned to the wicketkeeper the ball is considered ‘dead’ and the batters should no longer run.

SCKT 9 Bowling and fielding

SCKT 9.1 Each player on the fielding side must bowl a set of 5 balls. If teams only have 5,6 or 7 players then the coach and/or umpire will select 3 (if 5), 2 (if 6) or 1 (if 7) to bowl a second set.

SCKT 9.2 Bowling will take place from one end only and should be overarm, but underarm will be allowed if the student is struggling.

SCKT 9.3 Fielders to rotate after each over. Except for the wicketkeeper no fielder may field within 10 yards of the bat.

SCKT 9.4 Byes are given if the batters miss the ball, or the ball hits part of the body and the batters run.

SCKT 9.5 No balls and wides are given if the ball is deemed un-hittable e.g., rolling, too high or too far to be hit fairly.

SCKT 10 Match Tiebreaker If a match is a tie based on runs, the team taking the most wickets will be the winner.

SCKT 10.1 If the scores remain level then each member of both teams shall bowl one ball (overarm), the team hitting the stumps the greater number of times shall be the winner. Teams will continue through all players on the team, after which sudden death rules will apply.

 

SCKT 12 Certificates

SCKT 12.1 Certificates will be given to all students taking part across the event.

Last updated: November 27, 2024

Downable PDF below:

LYG25_NAK_Info_Rules

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Full Rules & Regulations

 NAK 1 The School Games New Age Kurling competition will follow the rules stated below.

 NAK 1.1 It will be at the sole discretion of the Competition Director and London Youth Games as to the application of these rules, and any subsequent decision made as a result will be final.

NAK 1.2 The Tournament Organisers reserve the rights to alter or amend the playing schedule if necessary and make decisions on any matters arising during the tournament, including any matters not covered by the tournament regulations.

NAK 2 Age Category

NAK 2.1 The following age groups and respective maximum and minimum date of births will apply to the London Youth Games New Age Kurling Competition:

Age CategoryOldest DOBYoungest DOBLikely School Year
7 – 9 years old01/09/201531/08/2017Year 3 – 4

 

NAK 2.2 50% of your competitors should have an identified additional need or disability. Please refer to the London Youth Games impairment grid for guidance, as below:

GroupImpairmentDescriptor
G1.Wheelchair UserPower chair or manual wheelchair user
G2.Ambulant-Standing with 4 limbs affected

 

-Standing with 1 or 2 lower limbs affected

-Standing with 1 or 2 upper limbs affected.

G3A.Sensory-Hearing ImpairmentAnyone with a hearing impairment that requires them to wear a hearing aid or implant.

 

 

 

 

 

G3B.Sensory-Visual ImpairmentAnyone with a visual impairment which impacts their daily lives.  This does not include simply wearing glasses or contact lenses.

 

 

G4.Severe Learning DisabilityAnyone who has severe difficulties with pattern recognition, sequencing and memory, as well as having slower reaction time. They are likely to need support in communicating their needs and understanding abstract or complex ideas. This category includes, Level 3 autism.
G5.Mild Learning DisabilityAnyone who has mild difficulties with pattern recognition, sequencing and memory. They may need some support to understand abstract or complex ideas This category includes high level 2 autism.

 

NAK 2.3 It is the responsibility of parents/teachers/SGOs to ensure all details are entered correctly at the time of submission, and that they are eligible to compete.

NAK 2.3.1 In the instance a competitor is found to be ineligible, the school will be disqualified from the competition.

NAK 3 Squad Size Schools are permitted to enter a minimum of 4 competitors and a maximum of 6 competitors.

NAK 3.1 Teams must play with a minimum of 1 female,

NAK 4 Kit & Equipment New Age Kurling stones (standard or superior) will be provided. The game is played down half a length of a badminton court (approx. 6 metres).

 

NAK 5 Competition Format Round robin groups of 3 – 4 teams drawn randomly. The winners of each group and the best runners up will progress to the knockout (8 teams). If time permits, additional friendly matches will be offered.

NAK 5.1 Each player delivers stones corresponding to their team colour, red or blue, towards the target at the opposite end of the court.

NAK 5.2 Each game consists of four ends.

NAK 5.3 An end is completed when all eight stones have been played.

NAK 5.4 A team score one point for each stone that is closer to the centre than any opposition stone.

NAK 5.5 The team with the highest total score wins.

NAK 6 Competition Rules

NAK 6.1 Once it has been decided who will go first in the first end, the players will alternate at the start of each subsequent end. During an end all players will take it in turns to deliver their stones until all stones have been played.

NAK 6.2 The stones may be played by use of a pusher, by hand or by use of a ramp. Any form of pusher may be used but must not exceed 125cm in length when fully extended. Ramps can be used to assist the delivery of the stone for participants who are unable to push the stone unaided.

NAK 6.3 The target has concentric circles in red, white and blue – this is the scoring zone. The outer white sections of the target are included in the scoring zone.

NAK 6.4 Teams must have 4 different players to push each stone in an end.

NAK 6.5 Team Managers can make up to 2 substitutions per match after the completion of an end, substitutions cannot be made for a tie break.

NAK 7 Overall Scoring Points will be awarded for each game to give a school’s overall group position.

NAK 7.1 The following points will be awarded:

  • 3 points for a win
  • 1 points for a draw
  • 0 points for a loss

NAK 7.1.1 Group positions are ranked on:

  • Most games won
  • Highest points (team stones for)
  • Points difference (teams stones for minus other teams’ stones against)

 

NAK 8 Medals & Salvers Medals and salver will be awarded as follows:

NAK 8.1 Medals awarded to 1st, 2nd and 3rd places teams with salver presented to the winners of the competition.

Last updated: November 6, 2024

Downloadable PDF below:

LYG25_Pentathlon_Info_Guidance

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Full Guidance:

 RAC 1 The London Youth Games School Games Pentathlon Festival will be run in partnership with UK Pentathlon. School guidance can be found here.

RAC 2 Age Category

RAC 2.1 The following age groups and respective minimum/maximum date of births will apply to the London Youth Games School Games Pentathlon Festival:

 

Age CategoryOldest DOBYoungest DOBLikely School Year
11-14 years1/9/201031/8/2013Year 7,8 & 9

 

RAC 2.1 Should a school wish to bring a participant who falls beyond this age range, approval should be sought from LYG by emailing emma@londonyouthgames.org.

RAC 2.2 It is the responsibility of teachers & SGOs to ensure all participants details are entered correctly at the time of submission, and that they are eligible to take part.

RAC 3 Eligibility Criteria

RAC 3.1 Competition Tier: Develop

 

RAC 3.1.1 Competition Intent: Developmental event which will focus on extending children and young people’s knowledge & understanding of a particular sport using station based or non-scoring games formats. The measure of success is determined by demonstrating sporting values or through the accrual of team best scores. Local qualifying festivals may be used as a selection process to these events but is not mandatory.

RAC 4 Squad Size Schools are permitted to bring a minimum of 7 and a maximum of 15 participants.

RAC 4.1 Groups should be made up of 50/50 split between boys and girls.

RAC 5 Kit & Equipment All equipment is provided by the festival providers.

 

RCT 6 Format

RAC 6.1 Station Based Activities

  • Laser Run
  • Fencing
  • Obstacle Course Relay
  • Cardio
  • Games

RAC 6.1.1 Schools will be assigned a group number/time slot, as below:

 

 

 0915 – 10001000 – 10451045 – 11301130 – 12151215 – 12451245 – 13301330 – 14151415 – 15001500 – 1545START TIMEFINISH TIME
Group 1FenceLaser RunGamesOCRLunchCardio   09151330
Group 2 FenceLaser RunGamesLunchOCRCardio  10001415
Group 3  FenceLaser RunLunchGamesOCRCardio 10451500
Group 4   FenceLunchLaser RunGamesOCRCardio11301545
Group 5Cardio   LunchFenceLaser RunGamesOCR09151545
Group 6OCRCardio  Lunch FenceLaser RunGames09151545
Group 7GamesOCRCardio Lunch  FenceLaser Run09151545
Group 8Fence 2Laser RunGamesOCRLunchCardio   09151330
Group 9 Fence 2Laser RunGamesLunchOCRCardio  10001415

 

 

RAC 7 Scoring The festival is non-scoring. Schools are encouraged to record individual participants scores, to highlight their improvement throughout the day and keep track of their progress.

 

RAC 7.1 A salvar will be awarded for the team showcasing the best School Games Values, during the day.

Last updated: December 6, 2024

Downloadable PDF of the rules below:

LYG25_Hockey Skills Festival_Info_Guidance

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Full Guidance

 HOC 1 The London Youth Games School Games Hockey Festival will be run in accordance with the England Hockey Primary School Guidance.

RAC 1.2 It will be at the discretion of Event Director and LYG personnel as to the application of this guidance, and any subsequent decision made by the Event Director and LYG personnel as a result, will be final.

HOC 2 Age Category

RAC 2.1 The following age groups and respective minimum/maximum date of births will apply to the London Youth Games School Games Hockey Festival:

AgeOldest DOBYoungest DOBLikely School Year
10-11 year olds01/09/201331/08/2015Year 5/6
       

 

RAC 2.1.1 Should a school wish to bring a participant who falls beyond this age range, approval should be sought from LYG by emailing emma@londonyouthgames.org.

RAC 2.2 It is the responsibility of teachers & SGOs to ensure all participants details are entered correctly at the time of submission, and that they are eligible to take part.

HOC 3 Eligibility Criteria

RAC 3.1 Competition Tier: Develop

RAC 3.1.1 Competition Intent: Developmental event which will focus on extending children and young people’s knowledge & understanding of a particular sport using station based or non-scoring games formats. The measure of success is determined by demonstrating sporting values or through the accrual of team best scores. Local qualifying festivals may be used as a selection process to these events but is not mandatory.

 

HOC 4 Squad Size Schools are permitted to bring a minimum of 6 and a maximum of 10 participants.

RAC 4.1 Teams should be made up of 50/50 split between boys and girls.

HOC 5 Kit & Equipment All equipment will be provided.

 

HOC 6 Format

RAC 6.1 Station Based Activities Each team rotates to take part in approximately 9 Activity Stations, during the event.  Guidelines if you wish to run your own local Festival or practice in school can be found here.

 

HOC 6.1.1 Timings of play time per station will be subject to entry numbers.

 

HOC 7 Scoring The festival is non-scoring. Schools are encouraged to record individual participants scores in order to highlight their improvement throughout the day and keep track of their progress.

Last updated: December 12, 2024

LYG25_Rounders_Info_Rules

Competition Intent: Developmental event which will focus on extending children and young people’s knowledge & understanding of a particular sport using station based or non-scoring games formats. The measure of success is determined by demonstrating sporting values or through the accrual of team best scores. Local qualifying festivals may be used as a selection process to these events but is not mandatory.

 

Player Eligibility: Aimed at children and young people who are new to the sport and are not currently receiving regular coaching outside of school but may be more likely to take that step as a result of attending the event. Ideal for pupils who may be active and have basic competence but are not representing school teams.

 

Age Categories

 

Age CategoryOldest DOBYoungest DOBLikely School Year
U1301/09/1131/08/13Year 7 and 8

 

 

Full Rules & Regulations

 

ROU 1 The London Youth Games Rounders competition will run in line with the Rounders England rules.

ROU 1.1 Should any rules listed below contradict those outlined by Rounders England, these rules will supersede those.

ROU 1.2 It will be at the discretion of the event referee and LYG personnel as to the application of these rules, and any subsequent decision made as a result will be final.

ROU 1.3 The Tournament Organisers reserve the rights to alter or amend the playing schedule if necessary and make decisions on any matter arising during the tournament, including any matters not covered by the tournament regulations.

ROU 2 Age Category

ROU 2.1 The following age groups and respective maximum date of births will apply to the London Youth Games Rounders competition.

Age CategoryOldest DOBYoungest DOBLikely School Year
U1301/09/1131/08/13Year 7 and 8

 

ROU 2.2 Competitors are not permitted to enter this competition if they are ineligible. No exceptions will be made.

ROU 2.3 It is the responsibility of competitors/teachers/School Games Organisers to ensure all competitors details are entered correctly at the time of submission.

ROU 2.3.1 In the instance a competitor is found to be ineligible, they will be disqualified from the competition entirely.

ROU 3 Eligibility Criteria

Competition Tier: Develop

 

Competition Intent: Developmental event which will focus on extending children and young people’s knowledge & understanding of a particular sport using station based or non-scoring games formats. The measure of success is determined by demonstrating sporting values or through the accrual of team best scores. Local qualifying festivals may be used as a selection process to these events but is not mandatory.

 

Player Eligibility: Aimed at children and young people who are new to the sport and are not currently receiving regular coaching outside of school but may be more likely to take that step as a result of attending the event. Ideal for pupils who may be active and have basic competence but are not representing school teams.

 

ROU 4 Squad Size Schools are permitted to enter a minimum of 9 competitors and a maximum of 15 players.

ROU 4.1 Boroughs are permitted to bring all 15 competitors entered to the event on the day however only 9 will be able to play per match.

ROU 4.1 Maximum of 5 boys allowed on the pitch at one time.

 

ROU 5 Kit & Equipment

ROU 5.1 Rounders bats will be provided.

 

ROU 5.2 Balls will be provided.

 

ROU 5.3 Posts and bases will be provided.

 

ROU 6 Competition Format

ROU 6.1 One team bats while the other team fields and bowls.

ROU 6.2 Round robin format.

ROU 6.3 No seeding. Groups will be allocated at random.

ROU 6.4 Number of groups and group sizes will be subject to entry numbers.

ROU 6.5 Length of matches will be dependent on entry numbers.

ROU 7 Competition Rules

            ROU 7.1 Batting

ROU 7.1.1 Batters must be inside the batting square to bat.

ROU 7.1.2 Batters can use one or two hands on the bat.

ROU 7.1.3 Batters will have one good ball bowled at them.

ROU 7.1.4 Batters can take a no ball and score in the usual way, but once they reach 1st post they cannot return to re-bat. You cannot be caught out or stumped out at 1st post on a no ball.

ROU 7.2 No Balls

ROU 7.2.1 No balls will be called by the umpire:

  • Not smooth underarm action.
  • Ball is above head or below knee.
  • Ball bounces on way to batter.
  • Wide or straight at body.
  • Bowler’s foot is outside the square during bowling action.

ROU 7.2.2 A ½ rounder will be awarded to the batting team for two consecutive no balls to the same batter.

ROU 7.3 Running around the track

ROU 7.3.1 If the batter stops at a post, they must keep in contact with the post with their hand or their bat. If they break contact, the fielding team can stump the following post to put the batter out.

ROU 7.3.2 The batter can run to a post that has been previously stumped (this doesn’t score if the post immediately ahead has been stumped)

ROU 7.3.3 When the bowler has the ball in the bowling square the batter cannot move on, but if between posts they can carry on to the next.

ROU 7.3.4 There cannot be two batters at a post. The umpire will ask the first to run on when the second batter makes contact.

ROU 7.3.5 Batters do not have to move on for every ball bowled.

ROU 7.3.6 Once in contact with the post, the batter may turn the corner over the 2 metre line. If the batter turns the corner during a run and there is no contact with the post, they will be deemed to have turned the corner and must run on.

ROU 7.3.7 Batter can move on as soon as the ball leaves the bowler’s hand, including no balls.

ROU 7.3.8 Batter must touch 4th post on getting home.

 

ROU 7.4 A batter is out if:

  • The fielding team catch the ball hit by the batter before it touches the ground.
  • Foot over front/back line of the batting square before hitting or missing a ball.
  • Running inside the posts (unless obstructed).
  • The post they are running to is stumped before they reach it.
  • They overtake another batter on the track.
  • They obstruct (batter has right of way on track only).
  • Deliberately throw or drop bat.
  • Side out.
  • Loses contact with the post when the bowler has the ball and is in the square (except on an over run).
  • Loses contact with the post during the bowlers’ action but before they release the ball.

ROU 7.4.1 If a batter is out, they may rejoin the batting queue and take their remaining turns.

ROU 7.5 Scoring:

ROU 7.5.1 The following rounders will be awarded to the batting team:

  • 1 Rounder if ball is it and 4th post is reached and touched before next ball is bowled.
  • 1 Rounder if ball is hit and 4th post is reached on a no ball (cannot be caught out on a no ball).
  • ½ Rounder if 4th post is reached without hitting the ball.
  • ½ Rounder if ball is hit and 2nd or 3rd post is reached and touched before next ball is bowled (but if batter can continue this run and are put out before reaching 4th post, the score will be forfeited).
  • ½ Rounder for an obstruction by a fielder.
  • ½ Rounder for 2 consecutive no balls to same batter.
  • 1 Rounder for a backwards hit if 4th post is reached (must stay at 1st post while ball is in the backwards area).

ROU 7.5.2 ½ Rounder is awarded to the fielding team if waiting batters or batters out obstruct a fielder.

ROU 7.5.3 ½ Rounder is deducted from the batting team per batter that is out.

ROU 8 Overall Scoring The matches will be non-scoring.

ROU 8.1 There will be awards given for School Games values, for example the team that has the most batters contributing to their overall score, or the best improvement throughout the day.

Last updated: October 21, 2024

Download a PDF here – LYG25_SH_Athletics_Y56_Info_Rules

_______________________

Full Rules & Regulations

 

SHA 1 The competition will be run in accordance with the rules laid down by the Sports Hall Athletics Association.

     SHA 1.1 Should any rules listed below contradict those outlined by the Sports Hall Athletics Association, these rules will supersede those.

    SHA 1.2 It will be at the discretion of the Event Referee and LYG staff as to the application of these rules, and any subsequent decision made as a result will be final.

    SHA 1.2.1 Should a teacher/team manager wish to appeal a result, this appeal must be lodged on the day of the event to a member of LYG staff or the Competition Director, and as soon as practically possible following knowledge of the result.

    SHA 1.2.2 Any decision related to the appeal will be at the discretion of the Competition Director and/or LYG. No appeals will be accepted once the event has concluded, and no results of local/inter-school competition will be accepted.

   SHA 1.3 The Competition Director and LYG staff reserves the right to suspend/cancel the event where required due to unsafe conditions

SHA 2 Age Category

SHA 2.1 The following age groups and respective minimum/maximum date of births will apply to the London Youth Games Sports Hall Athletics Year 5-6 Competition.

Age CategoryOldest DOBYoungest DOBLikely School Year
9 – 11 year olds01/09/201331/08/2015Year 5 – 6

 

SHA 2.1. Competitors are not permitted to enter this competition if they are ineligible. No exceptions will be made.

SHA 2.2 It is the responsibility of competitors/parents/teachers/SGOs to ensure all competitors details are entered correctly at the time of submission, and that they are eligible to compete for their school.

SHA 2.2.1 In the instance a competitor is found to be ineligible, the school will be disqualified from the competition entirely.

SHA 3 Eligibility

SHA 3.1 Competition Tier: Compete

Competition Intent: Competitive environment where winning is the measure of success and level of challenge is high, to further the development of young athletes. Local qualifiers are encouraged, with the winning school progressing to the London final.

SHA4 Squad Size Boroughs are permitted to bring a minimum of 18 competitors (9 per gender) and a maximum of 30 competitors (15 per gender).

SHA 5 Competition Format Qualifiers and finals.

SHA 5.1 8-9 Teams at each qualifier. The top 3 teams from each qualifier progresses to the finals, taking place on Wednesday 19th March at Redbridge Sports Centre.

 

SHA 5.2 No seeding in qualifier or finals.

 

SHA 6 Competition Rules

 

SHA 6.1 No athlete is permitted in more than 2 track and 2 field events.

 

SHA 6.2 Track and field events include:

 

 

Track EventsField Events (3 boys + 3 girls per event)

 

 

1+1 lap relay (2 boys + 2 girls)Standing long jump

 

 

2+2 lap relay (2 boys + 2 girls)

 

 

Standing triple jump
6 lap Paarlauf (2 boys + 2 girls)

 

 

Vertical jump
4×1 lap relay (4 boys + 4 girls)

 

 

Chest push
Over/under relay (4 boys + 4 girls)

 

 

Foam javelin
Obstacle relay (4 boys + 4 girls)

 

 

Speed bounce

 

 

SHA 6.3 Athletes are not allowed to forward roll in over/under or obstacle relay races. Batons/bean bags should be exchanged. Refer to Sports Hall guidance available here: https://www.sportshall.org/.

 

SHA 7 Overall Scoring Boroughs are awarded points per event at both qualifiers and finals, and teams are placed in order of total points. Points accumulated at qualifiers are not carried through to finals.

 

 

SHA 8 Medals and Salvers Boroughs are awarded team medals for 1st, 2nd and 3rd placed teams and a salver awarded to the winners of the competition at the FINALS ONLY.

 

 

SHA 9 Borough Allocation

 

 

Qualifier 1-

 

Redbridge Sports Centre

Qualifier 2-

 

Harrow Leisure Centre

Qualifier 3-

 

Osterley Sports Centre

Qualifier 4 –

 

Westcroft Leisure Centre

Barking & Dagenham, Enfield,

 

Hackney,

Haringey,

Havering,

Newham,

Redbridge,

Tower Hamlets,

Waltham Forest.

Barnet,

 

Brent,

Camden,

City of London,

Harrow,

Hillingdon,

Islington, Westminster.

Ealing,

 

Hammersmith & Fulham,

Hounslow,

Kensington & Chelsea, Lambeth,

Richmond,

Wandsworth.

Bexley,

 

Bromley,

Croydon,

Greenwich,

Kingston,

Lewisham,

Merton,

Sutton.

 

Download a PDF here – LYG25_SH_Athletics_Y7_Info_Rules

_________________________

Full Rules & Regulations

SHA 1 The competition will be run in accordance with the rules laid down by the Sports Hall Athletics Association.

SHA 1.1 Should any rules listed below contradict those outlined by the Sports Hall Athletics Association, these rules will supersede those.

SHA 1.2 It will be at the sole discretion of LYG staff and the Competition Director as to the application of these rules, and any subsequent decision made as a result will be final.

SHA 1.2.1 Should a teacher/team manager wish to appeal a result, this appeal must be lodged on the day of the event to a member of LYG staff or the Competition Director, and as soon as practically possible following knowledge of the result.

SHA 1.2.2 Any decision related to the appeal will be at the sole discretion of the Competition Director and LYG. No appeals will be accepted once the event has concluded, and no results of local/inter-school competition will be accepted.

SHA 1.3 The Competition Director and LYG staff reserve the right to suspend/cancel the event where required by unsafe condition.

 

SHA 2 Age Category

SHA 2.1 The following age groups and respective minimum/maximum date of births will apply to the London Youth Games Sports Hall Athletics Year 7 Competition.

Age CategoryOldest DOBYoungest DOBLikely School Year
11 – 12 year olds01/09/201231/08/2013Year 7

 

SHA 2.1.2 Competitors are not permitted to enter this competition if they are ineligible. No exceptions will be made.

SHA 2.2 It is the responsibility of competitors/parents/teachers/SGOs to ensure all competitors details are entered correctly at the time of submission, and that they are eligible to compete for their school.

SHA 2.2.1 In the instance a competitor is found to be ineligible, the school will be disqualified from the competition entirely.

SHA 3 Eligibility

SHA 3.1 Competition Tier: Compete

SHA 3.1.1 Competition Intent: Competitive environment where winning is the measure of success and level of challenge is high, to further the development of young athletes. Local qualifiers are encouraged, with the winning school progressing to the London final.

 

SHA 4 Squad Size Boroughs are permitted to bring a minimum of 5 competitors and a maximum of 8 competitors per gender.

SHA 5 Competition Format Qualifiers and finals.

 

SHA 5.1 8-9 Teams at each qualifier. Top 2 teams from each qualifier progresses to the finals on Wednesday 19th March at Redbridge Sports Centre.

 

SHA 5.2 No seeding in qualifier or finals.

SHA 6 Competition Rules

SHA 6.1 No athlete is permitted in more than 3 track and 3 field events.

SHA 6.2 Track events include:

  • 2 lap individual (2 athletes per gender)
  • 4 lap individual (2 athletes per gender)
  • 6 lap individual (1 athlete per gender)
  • 8 lap Paarlauf (2 athletes per gender)
  • Obstacle relay (4 athletes per gender)
  • 4 x 2 lap relay (4 athletes per gender)

 

SHA 6.3 Athletes are not allowed to forward roll in over/under or obstacle relay races. Batons/bean bags should be exchanged. Refer to Sports Hall guidance available here: https://www.sportshall.org/.

 

SHA 6.4 Field events include (each requires 2 athletes per gender):

  • Standing long jump
  • Standing triple jump
  • Vertical jump
  • Shot putt
  • Speed bounce

 

SHA 7 Overall Scoring Boroughs are awarded points per event and teams are placed in order of total points per gender. Points accumulated at qualifiers are not carried through to finals.

 

SHA 8 Medals and Salvers Boroughs are awarded team medals for 1st, 2nd and 3rd placed teams per gender and a salver awarded to the winners of the competition at the FINALS ONLY.

 

SHA 9 Borough Allocation

Qualifier 1-

 

Redbridge Sports Centre

Qualifier 2-

 

Harrow Leisure Centre

Qualifier 3-

 

Osterley Sports Centre

Qualifier 4 –

 

Westcroft Leisure Centre

Barking & Dagenham, Enfield,

 

Hackney,

Haringey,

Havering,

Newham,

Redbridge,

Tower Hamlets,

Waltham Forest.

Barnet,

 

Brent,

Camden,

City of London,

Harrow,

Hillingdon,

Islington Westminster.

Ealing,

 

Hammersmith & Fulham,

Hounslow,

Kensington & Chelsea,

Lambeth,

Richmond,

Wandsworth.

Bexley,

 

Bromley,

Croydon,

Greenwich,

Kingston,

Lewisham,

Merton,

Sutton.

 

Last updated: October 21, 2024

Download the below PDF version:

LYG25 School Games Boccia Rules

_____________________________________________________________________________________

Full Rules & Regulations

 MBOC 1 The London Youth Games Mini Boccia Competition will be run in accordance with Boccia England rules.

MBOC 1.1 Should any rules listed below contradict those outlined by Boccia England, the LYG rules below will overrule these.

MBOC 1.2 It will be at the discretion of the Competition Director and London Youth Games, as to the application of these rules, and any subsequent decision made as a result will be final.

MBOC 2 Age Category

MBOC 2.1 The following age groups and respective date of births will apply to the London Youth Games Mini Boccia Competition;

 

Age CategoryOldest DOBYoungest DOBLikely School Year
U1101/09/2013N/AYear 6 & below

 

MBOC 2.2 It is the responsibility of competitors/parents/team managers/local authority staff to ensure all competitors details are entered correctly at the time of submission, and that they are eligible to compete.

MBOC 2.2.1 In the instance a competitor is found to be ineligible, the team will be disqualified from the competition.

MBOC 3 Disability Criteria

 MBOC 3.1 Young people that fall into any of the Boccia England Classifications (BC 1-8)  and LYG Impairment Criteria G1-4, should be targeted to participate in this competition.

GroupImpairmentDescriptor
G1.Wheelchair UserPower chair or manual wheelchair user
G2.Ambulant-Standing with 4 limbs affected

 

-Standing with 1 or 2 lower limbs affected

-Standing with 1 or 2 upper limbs affected.

G3B.Sensory-Visual ImpairmentAnyone with a visual impairment which impacts their daily lives.

 

 

G4.Severe Learning DisabilityAnyone who has severe difficulties with pattern recognition, sequencing and memory, as well as having slower reaction time. They are likely to need support in communicating their needs and understanding abstract or complex ideas. This category includes, Level 3 autism.

 

 

MBOC 4 Squad Size Schools are permitted to enter a minimum of 3 competitors and a maximum of 9 competitors.

MBOC 4.1 Schools are permitted to bring all 9 competitors entered to the event on the day however only 3 will be able to play per end. Teams may rotate players between ends.

 

MBOC 5 Kit & Equipment

MBOC 5.1 Leather Handi Life Boccia balls (standard or superior) will be provided by London Youth Games. All competitors must use LYG provided balls.

MBOC 5.2 Assistive Devices are permitted under the following rules;

MBOC 5.2.1 The assistant holding the device must face towards the player, and away from the field of play.

MBOC 5.2.2 The assistant may not communicate with their player or any other team member and must always remain inside the marked ‘player’s box’, otherwise a foul is committed.

MBOC 5.2.2.1 One warning per team will be given to an assistant that is felt to be directing play or placing the device themselves rather than following instructions from the player. After this, any further occurrences will result in these players shots not being counted in the end.

MBOC 5.2.3 There must be one enabler assigned for each player needing an assistant.

The player must direct the assistant where to place the device and the player must release the ball themselves.

 MBOC 5.2.3 A player’s device must be seen to make a clear swing both ways before throwing any ball

MBOC 5.2.4 Visually Impaired players, about to play the ball will be allowed to have the referee tap the paddle to indicate where the jack ball is. No mechanical aids i.e. bells / hooters will be allowed. It is the captain’s duty to give feedback when asked for by the player.

MBOC 5.2.5 VI players are also eligible to play with an assistant and a VI grid, please see Visually Impaired Boccia | Boccia England Limited

MBOC 6 Competition Format

MBOC 6.1 Round robin format into knockouts/play off for final positions.

MBOC 6.1.1 No seeding. Groups will be allocated at random.

MBOC 6.1.2 Number of groups and group sizes will be subject to entry numbers.

 

MBOC 7 Sport Rules The objective of Boccia is to try and position your team’s balls as close to the target ball (jack) as possible. A game consists of two sides, the red side and the blue side.

 

MBOC 7.1 Each team is made of 3 players with 2 balls each.

MBOC 7.1.1 Team colours are decided using a coin toss; the winning captain chooses to be red or blue.

MBOC 7.1.2 All competitors must be seated and remain seated for the entirety of an end.

MBOC 7.2 Teams will play 6 balls per side. The London Youth Games competition will consist of teams to compete over three ends per match.

MBOC 7.2.1 An ‘end’ is when all 13 balls (1 white Jack, 6 blue, 6 red) balls have been played.

MBOC 7.2.2 The end is scored by awarding one point for every ball of the same colour closer to the jack than the nearest opposing coloured ball.

MBOC 7.2.3 After all ends have been completed the winning side is the team with the higher accumulative score from both ends.

 

MBOC 7.2.4 LYG and the Competition Director reserve the right to adapt the number of ends per match dependent on entries. Any change to BOC 6.2 will be communicated pre-event via email, or at the Team Manager briefing before competition commences.

 

MBOC 7.3 Tie Break No draws are permitted. In the instance that there is a draw at the end of a match then a tie break end will be played.

MBOC 7.3.1 Each team has a maximum of 3 balls (1 per person max) playoff with the jack being placed on the ‘replaced jack cross’ in the middle of the court. Played out as normal game. A coin toss again decides who plays the first coloured ball. This is repeated until a clear winner is identified.

 

MBOC 8 Scoring Points will be awarded for each match to give a borough’s overall placing in the round robin stage of the competition.

MBOC 8.1 The following points will be awarded at the round robin stage:

  • 3 points for a win
  • 0 points for a loss

 

MBOC 8.1.1 Group positions are ranked on:

  • Competition points
  • Highest end points (teams balls for)
  • Points difference (teams balls for minus other teams balls against).

 

MBOC 8.1.2 In the instance a tie break is required for the competition to progress after MBOC 8.1.1 has been applied, a tie break as per BOC 6.3 shall take place between the respective teams.

MBOC 8.2 Final Positions A schools overall ranking will be determined by their round robin finishing rank, or stage of the knockout at which the borough was knocked out.

MBOC 9 Medals & Trophies Medals and trophies will be awarded as follows;

MBOC 9.1 Overall Borough Teams who receive the top final respective positions will be awarded medals.